.
On 4 Jun 2008, at 7:28 am, Davide Scheriani wrote:
hi,
I wanted to do a small frame rate check to see on my nsview as
debug output.
How can I do this?
tnx
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requests
On Tue, Jun 3, 2008 at 11:38 PM, Davide Scheriani
[EMAIL PROTECTED] wrote:
yes I was looking just to see the times draawREct get called.
is it a weay to set a limit framerate as well? mean 25fps or to
ask from the cpu/gpu 120fps?
When you are asked to draw (drawRect:) you really must draw what
hi,
I wanted to do a small frame rate check to see on my nsview as debug
output.
How can I do this?
tnx
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requests or moderator comments to the list.
Contact
Depends what you mean by frame rate. The number of times drawRect:
is called per second? Easy to calculate/present but is it useful?
G.
On 4 Jun 2008, at 7:28 am, Davide Scheriani wrote:
hi,
I wanted to do a small frame rate check to see on my nsview as debug
output.
How can I do
On Jun 3, 2008, at 4:28 PM, Davide Scheriani wrote:
I wanted to do a small frame rate check to see on my nsview as debug
output.
How can I do this?
Depending on what you're actually looking for, you might have a look
at Quartz Debug.app (in /Developer/Applications/Graphics Tools). From
, Davide Scheriani wrote:
hi,
I wanted to do a small frame rate check to see on my nsview as debug
output.
How can I do this?
tnx
I made an NSDate ivar in the view.
At the start of drawRect I stored the current time in it.
At the end of drawRect I subtracted that ivar from the current time