I keep moving an UIImageView with CGAffineTransformTranslate through a
timer. That doesn't affect the view's frame and bounds.
Is there a variable somewhere that I can read to keep track of the transform
or must I create my own?
Thanks, Pierre
___
Cocoa
On Jun 1, 2009, at 8:15 PM, Pierre Berloquin wrote:
I keep moving an UIImageView with CGAffineTransformTranslate through a
timer. That doesn't affect the view's frame and bounds.
Is there a variable somewhere that I can read to keep track of the
transform
or must I create my own?
Why not j
Possible indeed but Quartz programming is seamless and less cumbersome.I
always tend to favor one-liners over many-liners.
2009/6/2 David Duncan
> On Jun 1, 2009, at 8:15 PM, Pierre Berloquin wrote:
>
> I keep moving an UIImageView with CGAffineTransformTranslate through a
>> timer. That doesn'
On Jun 2, 2009, at 8:39 AM, Pierre Berloquin wrote:
Possible indeed but Quartz programming is seamless and less
cumbersome.
I always tend to favor one-liners over many-liners.
I suppose what I'm trying to imply is that if you want to move a view,
then move it instead of transforming it. Yo
You are right on an efficiency point of view, except I also use other Quartz
functions, for special text renderings for example, in view of later 3D
treatments, and it's logically saner to remain in one programming context
rather than shift between CGRect and Affine.Yet Apple's philosophy on the
ma
On Tue, Jun 2, 2009 at 8:55 AM, Pierre Berloquin wrote:
> You are right on an efficiency point of view, except I also use other Quartz
> functions, for special text renderings for example, in view of later 3D
> treatments, and it's logically saner to remain in one programming context
> rather than
Sorry about 3.0. Actually I haven't downloaded it yet and I'm not under NDA.
I got what little I know from a previous conversation here.
2009/6/2 Kyle Sluder
> On Tue, Jun 2, 2009 at 8:55 AM, Pierre Berloquin
> wrote:
> > You are right on an efficiency point of view, except I also use other
> Q
Pierre Berloquin wrote:
I keep moving an UIImageView with CGAffineTransformTranslate through a
timer. That doesn't affect the view's frame and bounds.
Is there a variable somewhere that I can read to keep track of the
transform
or must I create my own?
What do you mean by "keep track of"?