Re: Mac App Store requirements

2011-04-11 Thread Artemiy Pavlov
Thanks for all the suggestions, guys! Artemiy. On 11 Apr 2011, at 03:55, Laurent Daudelin wrote: On Apr 10, 2011, at 16:45, Todd Heberlein wrote: On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote: And you also have add code to verify a valid receipt. There's a few samples of how to

Re: Mac App Store requirements

2011-04-11 Thread Vyacheslav Karamov
Is it required that my application has Drag'n'Drop support? 11-Apr-11 02:54, Tom Hohensee пишет: Yes I second what Todd has said. I am currently working on receipt validation for my third app store app. I did not do it for my first two apps, too many other thinks to worry about. The

Re: Mac App Store requirements

2011-04-11 Thread Graham Cox
On 11/04/2011, at 10:17 PM, Vyacheslav Karamov wrote: Is it required that my application has Drag'n'Drop support? No. Why don't you just download the requirements document? The requirements relate mainly to making sure your app plays nice, and have little to say about what functionality it

Re: Mac App Store requirements

2011-04-11 Thread Vyacheslav Karamov
I have $99 account, so I'll try to find the doc. 11-Apr-11 15:24, Graham Cox пишет: On 11/04/2011, at 10:17 PM, Vyacheslav Karamov wrote: Is it required that my application has Drag'n'Drop support? No. Why don't you just download the requirements document? The requirements relate mainly to

Mac App Store requirements

2011-04-10 Thread Artemiy Pavlov
Hey all, I am not yet a member of the Mac Developer program, but I am experimenting with my own Cocoa OS X app and I would like to know what are the requirements on getting it into the Mac App Store. I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. Where will I go from

Re: Mac App Store requirements

2011-04-10 Thread Laurent Daudelin
There is a set of guidelines about things you should avoid if you don't want your app to be rejected. Not sure if it's available to non-registered Mac developers but I think it should. -Laurent. -- Laurent Daudelin AIM/iChat/Skype:LaurentDaudelin

Re: Mac App Store requirements

2011-04-10 Thread Jason Harris
Is it about as easy / difficult as adding say Sparkle support to your app? Easier? More difficult? (I also don't know this and I have been planning to add MacHg to the MacApp store at some stage in the not too distant future...) Thanks! Jas On Apr 10, 2011, at 8:47 PM, Laurent Daudelin

Re: Mac App Store requirements

2011-04-10 Thread Artemiy Pavlov
I am aware of this, and I meant only the technical side. So I built a Cocoa app with XCode, so I can join the developer programme and I am ready to go just like that? A. On 10 Apr 2011, at 21:47, Laurent Daudelin wrote: There is a set of guidelines about things you should avoid if you don't

Re: Mac App Store requirements

2011-04-10 Thread Tom Hohensee
Not yet. You have some setup work to do in itunesconnect. Apple provides a step by step guideline for submission Sent from my iPhone On Apr 10, 2011, at 2:28 PM, Artemiy Pavlov artemiy.pav...@ukrpost.ua wrote: I am aware of this, and I meant only the technical side. So I built a Cocoa app

Re: Mac App Store requirements

2011-04-10 Thread davelist
And you also have add code to verify a valid receipt. There's a few samples of how to do this on github (you should modify them to make the app more difficult to crack unless you're giving the app away for free). Apple has more about this that you can read once you join the developer program.

Re: Mac App Store requirements

2011-04-10 Thread Todd Heberlein
On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote: And you also have add code to verify a valid receipt. There's a few samples of how to do this on github (you should modify them to make the app more difficult to crack unless you're giving the app away for free). Apple has more about

Re: Mac App Store requirements

2011-04-10 Thread Tom Hohensee
Yes I second what Todd has said. I am currently working on receipt validation for my third app store app. I did not do it for my first two apps, too many other thinks to worry about. The documentation is not very good at this point. Tom On Apr 10, 2011, at 6:45 PM, Todd Heberlein

Re: Mac App Store requirements

2011-04-10 Thread Laurent Daudelin
On Apr 10, 2011, at 16:45, Todd Heberlein wrote: On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote: And you also have add code to verify a valid receipt. There's a few samples of how to do this on github (you should modify them to make the app more difficult to crack unless you're