Thanks for all the suggestions, guys!
Artemiy.
On 11 Apr 2011, at 03:55, Laurent Daudelin wrote:
On Apr 10, 2011, at 16:45, Todd Heberlein wrote:
On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote:
And you also have add code to verify a valid receipt. There's a few samples
of how to
Is it required that my application has Drag'n'Drop support?
11-Apr-11 02:54, Tom Hohensee пишет:
Yes
I second what Todd has said. I am currently working on receipt
validation for my third app store app. I did not do it for my first
two apps, too many other thinks to worry about. The
On 11/04/2011, at 10:17 PM, Vyacheslav Karamov wrote:
Is it required that my application has Drag'n'Drop support?
No.
Why don't you just download the requirements document? The requirements relate
mainly to making sure your app plays nice, and have little to say about what
functionality it
I have $99 account, so I'll try to find the doc.
11-Apr-11 15:24, Graham Cox пишет:
On 11/04/2011, at 10:17 PM, Vyacheslav Karamov wrote:
Is it required that my application has Drag'n'Drop support?
No.
Why don't you just download the requirements document? The requirements relate mainly to
Hey all,
I am not yet a member of the Mac Developer program, but I am experimenting with
my own Cocoa OS X app and I would like to know what are the requirements on
getting it into the Mac App Store.
I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. Where
will I go from
There is a set of guidelines about things you should avoid if you don't want
your app to be rejected. Not sure if it's available to non-registered Mac
developers but I think it should.
-Laurent.
--
Laurent Daudelin
AIM/iChat/Skype:LaurentDaudelin
Is it about as easy / difficult as adding say Sparkle support to your app?
Easier? More difficult? (I also don't know this and I have been planning to add
MacHg to the MacApp store at some stage in the not too distant future...)
Thanks!
Jas
On Apr 10, 2011, at 8:47 PM, Laurent Daudelin
I am aware of this, and I meant only the technical side. So I built a Cocoa app
with XCode, so I can join the developer programme and I am ready to go just
like that?
A.
On 10 Apr 2011, at 21:47, Laurent Daudelin wrote:
There is a set of guidelines about things you should avoid if you don't
Not yet. You have some setup work to do in itunesconnect.
Apple provides a step by step guideline for submission
Sent from my iPhone
On Apr 10, 2011, at 2:28 PM, Artemiy Pavlov artemiy.pav...@ukrpost.ua wrote:
I am aware of this, and I meant only the technical side. So I built a Cocoa
app
And you also have add code to verify a valid receipt. There's a few samples of
how to do this on github (you should modify them to make the app more difficult
to crack unless you're giving the app away for free). Apple has more about this
that you can read once you join the developer program.
On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote:
And you also have add code to verify a valid receipt. There's a few samples
of how to do this on github (you should modify them to make the app more
difficult to crack unless you're giving the app away for free). Apple has
more about
Yes
I second what Todd has said. I am currently working on receipt
validation for my third app store app. I did not do it for my first
two apps, too many other thinks to worry about. The documentation is
not very good at this point.
Tom
On Apr 10, 2011, at 6:45 PM, Todd Heberlein
On Apr 10, 2011, at 16:45, Todd Heberlein wrote:
On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote:
And you also have add code to verify a valid receipt. There's a few samples
of how to do this on github (you should modify them to make the app more
difficult to crack unless you're
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