Re: Mixing C++ and Objective-C

2009-02-09 Thread Sean McBride
On 2/9/09 10:42 AM, Peter N Lewis said: >Personally, I just switch the whole project to compile everything in >Objective C++ and this eliminates the need for ifdef __cplusplus at >essentially no cost in compile time, execution speed or executable >size. It just means you are only dealing with one

Re: Mixing C++ and Objective-C

2009-02-08 Thread Michael Ash
On Sun, Feb 8, 2009 at 8:42 PM, Peter N Lewis wrote: > At 12:29 -0800 7/2/09, Steve Wart wrote: > >> It works fine in 10.5.6 with XCode 3.1 if I change the file type of >> BasicOpenGLView.m to sourcecode.cpp.objcpp. > > You normally use the extension .mm for Objective C++ code. > > At 10:41 +0900

Re: Mixing C++ and Objective-C

2009-02-08 Thread Steve Wart
Thanks Peter. I realized after posting my question that it wasn't actually Cocoa-related, nor even Objective-C related - the error was a result of my inexperience with C++. Apologies to everyone for posting off-topic. I appreciate that this is a high-volume list and didn't intend to distract from

Re: Mixing C++ and Objective-C

2009-02-08 Thread Peter N Lewis
At 12:29 -0800 7/2/09, Steve Wart wrote: It works fine in 10.5.6 with XCode 3.1 if I change the file type of BasicOpenGLView.m to sourcecode.cpp.objcpp. You normally use the extension .mm for Objective C++ code. At 10:41 +0900 9/2/09, Peter N Lewis wrote: At 13:12 -0800 7/2/09, Steve Wart wr

Re: Mixing C++ and Objective-C

2009-02-07 Thread Steve Wart
Solved, thanks to the archives. #ifdef __cplusplus extern "C" { #endif extern CFunctionHere #ifdef __cplusplus } #endif Cheers, Steve On Sat, Feb 7, 2009 at 12:29 PM, Steve Wart wrote: > I am trying to build an application that uses some C++ classes, based on > Apple's example Cocoa OpenGL a

Mixing C++ and Objective-C

2009-02-07 Thread Steve Wart
I am trying to build an application that uses some C++ classes, based on Apple's example Cocoa OpenGL application here: http://developer.apple.com/samplecode/CocoaGL/index.html#//apple_ref/doc/uid/DTS10004501 It works fine in 10.5.6 with XCode 3.1 if I change the file type of BasicOpenGLView.m to