Re: OpenGL and crawling ants

2014-06-09 Thread Todd Heberlein
On Jun 8, 2014, at 7:40 PM, Seth Willits wrote: > Use mipmaps, and if that's still not high enough quality, anisotropic > filtering. Thanks! That is much better. Side note: when setting GLKTextureLoaderGenerateMipmaps to YES, the texture (apparently) should be a power of 2 (I'm using 512 x

Re: OpenGL and crawling ants

2014-06-08 Thread Seth Willits
On Jun 8, 2014, at 6:50 PM, Todd Heberlein wrote: > http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants Use mipmaps, and if that's still not high enough quality, anisotropic filtering. -- Seth Willits ___ Cocoa-dev mail

OpenGL and crawling ants

2014-06-08 Thread Todd Heberlein
terpretation of GLKTextureInfo and sampling wrong? Am I doing something wrong? I've posted a screenshot of the crawling ants effect that I am seeing here: http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants Thanks, Todd ___ Cocoa-dev