On Jun 8, 2014, at 7:40 PM, Seth Willits wrote:
> Use mipmaps, and if that's still not high enough quality, anisotropic
> filtering.
Thanks! That is much better.
Side note: when setting GLKTextureLoaderGenerateMipmaps to YES, the texture
(apparently) should be a power of 2 (I'm using 512 x
On Jun 8, 2014, at 6:50 PM, Todd Heberlein wrote:
> http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants
Use mipmaps, and if that's still not high enough quality, anisotropic filtering.
--
Seth Willits
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terpretation of GLKTextureInfo and sampling wrong? Am I doing something
wrong?
I've posted a screenshot of the crawling ants effect that I am seeing here:
http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants
Thanks,
Todd
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