> Setting just the speed will often return you to the “beginning of time” for
> your CAMediaTiming compliant object (CALayer and CAAnimation the most common
> compliant objects).
I think, this is what must have happened in my case.
(It's just funny that it did not happen with one
> On Sep 17, 2019, at 1:19 PM, Gabriel Zachmann via Cocoa-dev
> wrote:
>
> I have a layer with two animations.
>
> I would like to pause this animation occasionally .
> To do so, I set layer.speed = 0.0;
>
> In the past, this has worked (with slightly different animations).
> However, in
I have a layer with two animations.
I would like to pause this animation occasionally .
To do so, I set layer.speed = 0.0;
In the past, this has worked (with slightly different animations).
However, in this case, the layer seems to just disappear.
(the layer occupies the whole screen, and when