Re: Core Image increases memory use a lot

2011-01-16 Thread Jeff Johnson
Hi Seth. You might want to try putting an autorelease pool around your method. See the Tip in this document: https://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/CoreImaging/ci_tasks/ci_tasks.html%23//apple_ref/doc/uid/TP30001185-CH203-TPXREF101 I've used this tip

Re: Core Image increases memory use a lot

2011-01-16 Thread Seth Willits
That's not applicable here. I'm not drawing many many things before returning to run loop so my memory usage isn't increasing due to repeated calls. It's just this single image. Just for giggles I tried it anyway, and as expected there's no difference at all. -- Seth Willits On Jan

Re: Core Image increases memory use a lot

2011-01-16 Thread Graham Cox
On 16/01/2011, at 8:03 PM, Seth Willits wrote: It's not like I'm leaking any memory here, so why the large permanent increase? I'd like to avoid it if I can because I'm getting criticized for using too much memory despite it not being my fault. :-p Who complains about a 30MB memory

Re: Core Image increases memory use a lot

2011-01-16 Thread Seth Willits
On Jan 16, 2011, at 1:43 PM, Graham Cox wrote: It's not like I'm leaking any memory here, so why the large permanent increase? I'd like to avoid it if I can because I'm getting criticized for using too much memory despite it not being my fault. :-p Who complains about a 30MB memory

Re: Core Image increases memory use a lot

2011-01-16 Thread Nick Zitzmann
On Jan 16, 2011, at 2:43 PM, Graham Cox wrote: Who complains about a 30MB memory usage increase these days? Who even notices? This is not Mac OS 9, it doesn't matter what your app's memory footprint is (within reason). Two kinds of people: 1. Experienced users that watch Activity Monitor