On Oct 1, 2008, at 5:35 AM, Oleg Krupnov wrote:
In my application, I create a (single) background thread, for creating
thumbnail images. I use NSRunLoop and - [NSObject
performSelector:onThread:withObject:waitUntilDone:] to communicate
between the main and the background threads.
I am
On Oct 1, 2008, at 9:17 AM, Ashley Clark wrote:
As for your crashes I think I can offer some advice. If you're not
doing
any mallocs then most likely you're passing objects back to your main
thread through some shared space, possibly via contextInfo:
Yes -- this can be a problem. If the
On Oct 2, 2008, at 12:28 PM, Bill Bumgarner wrote:
On Oct 1, 2008, at 9:17 AM, Ashley Clark wrote:
As for your crashes I think I can offer some advice. If you're not
doing
any mallocs then most likely you're passing objects back to your main
thread through some shared space, possibly via
On Oct 2, 2008, at 11:46 AM, Ashley Clark wrote:
Looking at your other email to the list about this I think my issue
was that I was passing the objects to a delegate method using an
NSInvocation object and then in that delegate method sending them on
to the main thread through a contextInfo
In my application, I create a (single) background thread, for creating
thumbnail images. I use NSRunLoop and - [NSObject
performSelector:onThread:withObject:waitUntilDone:] to communicate
between the main and the background threads.
I am experiencing weird random crashes with the following log:
In my application, I create a (single) background thread, for creating
thumbnail images. I use NSRunLoop and - [NSObject
performSelector:onThread:withObject:waitUntilDone:] to communicate
between the main and the background threads.
I am experiencing weird random crashes with the following