You'll probably want to check out cocos2d-iphone, a great objective-c
framework for writing opengl games on the iphone. You can find more
info at http://www.cocos2d-iphone.org.
-Brian
On Mon, Dec 7, 2009 at 2:46 AM, Chunk 1978 chunk1...@gmail.com wrote:
cool game, patrick. i especially liked
On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
I wrote a breakout style game for actionscript3:
http://collinatorstudios.com/dev/super_collins_breakout
and it's been on my mind to make a version for the iPhone.. But before I do
that, I thought it would be good to just make a
Everyone seems to have already pointed you in the right direction, but
as someone who has specific experience making such a game solo
(http://bravobug.com/megabrickbash3000) I wanted to just throw in my
.02 that OpenGL is definitely the way to go. NeHe's tutorials will be
very handy along the way
Hi everyone,
I wrote a breakout style game for actionscript3:
http://collinatorstudios.com/dev/super_collins_breakout
and it's been on my mind to make a version for the iPhone.. But before I do
that, I thought it would be good to just make a version for plain old OS X...
So before I do this, I
On Dec 6, 2009, at 10:48 PM, Patrick J. Collins wrote:
So before I do this, I wanted to ask the opinions of every one here-- Should
I
use OpenGL or quartz/core animation for my graphics drawing?
OpenGL. Come join the party:
http://www.idevgames.com/forum/
--
Seth Willits
On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
and it's been on my mind to make a version for the iPhone.. But before I do
that, I thought it would be good to just make a version for plain old OS X...
So before I do this, I wanted to ask the opinions of every one here-- Should
I
cool game, patrick. i especially liked your sound.
On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann n...@chronosnet.com wrote:
On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote:
and it's been on my mind to make a version for the iPhone.. But before I do
that, I thought it would be good to