On Tue, 26 Apr 2011 10:08:50 +0530, Sasikumar JP jps...@gmail.com said:
Hi,
I am working on streaming audio player application for iOS. currently i am
experimenting with AudioQueue and AudioUnit for playback.
Both works fine in the normal condition. But AudioUnit playback stopped
playing
You're thinking of kAudioUnitProperty_MaximumFramesPerSlice
(http://developer.apple.com/library/ios/#qa/qa1606/_index.html). You have to
set that to 4096 frames per slice for every audio unit that's not the remoteIO
unit.
Hank
On Apr 26, 2011, at 11:05 AM, Gregory Wieber wrote:
In the iOS
Hank,
I have tried with by setting kAudioUnitProperty_MaximumFramesPerSlice
property as 4096 for Mixer and EQ Audio Units. Now audio playback did not stop
when the device goes to sleep mode.
But i hear glitches along with Audio.
I have looked at apple sample code MixerHost. it plays
Hank,
I have included the key methods which decodes and renders the audio
data.
i uses the following structures to hold the data
typedef struct
{
UInt32 mDataByteSize;
UInt32 mNumOfPackets;
UInt32 mPacketOffset;
UInt32 mNumOfChannels;
UInt32 mBytesPerPacket;
char
Please don't crosspost. coreaudio-api was the more appropriate list to post to.
--Kyle Sluder
On Mon, Apr 25, 2011 at 9:38 PM, Sasikumar JP jps...@gmail.com wrote:
Hi,
I am working on streaming audio player application for iOS. currently i am
experimenting with AudioQueue and AudioUnit for
Hi,
I am working on streaming audio player application for iOS. currently i am
experimenting with AudioQueue and AudioUnit for playback.
Both works fine in the normal condition. But AudioUnit playback stopped playing
when device (ipod touch 2nd gen) goes to sleep mode, where as it works fine