OK, but please consider providing the user the ability to tap the screen to
skip the splash screen[s]. (e.g See Angry Birds)
Matt
On 8 Dec 2010, at 15:50:45, Jason Bobier wrote:
> Hi Glenn,
>
> This is for a game, which is an exception to this rule.
>
> Jason
>
> On Dec 8, 2010, at 9:27 AM,
Hi Glenn,
This is for a game, which is an exception to this rule.
Jason
On Dec 8, 2010, at 9:27 AM, glenn andreas wrote:
>
> On Dec 8, 2010, at 7:38 AM, Jason Bobier wrote:
>
>> Hey Dave,
>>
>> I'm talking about the Carbon equivalent of processLaunchDate in the
>> ProcessInfoExtendedRec. T
On Dec 8, 2010, at 7:38 AM, Jason Bobier wrote:
> Hey Dave,
>
> I'm talking about the Carbon equivalent of processLaunchDate in the
> ProcessInfoExtendedRec. This is the actual date & time that the process
> launched.
>
> I want to use it to give my game's splash screen a consistent amount of
Hey Dave,
I'm talking about the Carbon equivalent of processLaunchDate in the
ProcessInfoExtendedRec. This is the actual date & time that the process
launched.
I want to use it to give my game's splash screen a consistent amount of time on
screen. Here's how:
I set the Default.png to the spla
> How do I find the date and time when my application launched? I've done this
> before on OS X, but it was a while ago and I've forgotten how. :)
I'm not sure what you mean exactly, but [NSDate date] will return the
current date/time. Tuck that instance in memory when your application
launches a
How do I find the date and time when my application launched? I've done this
before on OS X, but it was a while ago and I've forgotten how. :)
Thanks so much!
Jason
___
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
Please do not post admin requ