in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread colo
I am seeking a bare bones beginner source or tutorial for building painting apps on the iphone. Of all the apps I tested. None have a paint bucket tool that only fills in a section of color. They all fill the screen. So, I must make my own. :D ___

Re: in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread WT
On Jul 3, 2009, at 11:15 PM, colo wrote: I am seeking a bare bones beginner source or tutorial for building painting apps on the iphone. Of all the apps I tested. None have a paint bucket tool that only fills in a section of color. They all fill the screen. So, I must make my own. :D Having

Re: in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread I. Savant
On Jul 3, 2009, at 5:15 PM, colo wrote: I am seeking a bare bones beginner source or tutorial for building painting apps on the iphone. A bare bones beginner source or tutorial is simply not possible for an application of this nature. I'm unfamiliar with the iPhone example code

Re: in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread colo
Thank you all. I however am not a beginner at the programing side of things now. I was more looking for some type of possible common article or reading material that is on the web from others that have tinkered with painting apps for iphone in particular. Since there seem to be so many in the

Re: in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread mmalc Crawford
On Jul 3, 2009, at 2:15 PM, colo wrote: I am seeking a bare bones beginner source or tutorial for building painting apps on the iphone. This one uses OpenGL: http://developer.apple.com/iphone/library/samplecode/GLPaint/ index.html You could use a similar technique to create CGPaths to

Re: in search of a starter iphone painting tutorial or sample code

2009-07-03 Thread colo
This one uses OpenGL: http://developer.apple.com/iphone/library/samplecode/GLPaint/index.html You could use a similar technique to create CGPaths to represent the strokes, but performance with OpenGL is considerably better. mmalc Oh awesome! Thank you. This is a perfect start that I was