On 7 Aug 2011, at 21:30, Kyle Sluder wrote:
On Sun, Aug 7, 2011 at 1:05 PM, julius jul...@juliuspaintings.co.uk wrote:
It is not a problem with the layers.
I get exactly the same behaviour if I leave out all the layer stuff and
instead code the following in the view
Meaning, you still
On 8 Aug 2011, at 01:46, Graham Cox wrote:
On 08/08/2011, at 5:52 AM, julius wrote:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
I didn't notice first time through that this is where your code resides
(sometimes the most obvious errors pass by when you're
OK, I downloaded the project (tip: always get rid of the build folder before
posting a project - it makes the difference between a 5 MB download and one
that's only a few K, which on your server, added up to many minutes).
Result - it works completely correctly and normally. The view resizes
On 8 Aug 2011, at 11:23, Graham Cox wrote:
OK, I downloaded the project (tip: always get rid of the build folder before
posting a project - it makes the difference between a 5 MB download and one
that's only a few K, which on your server, added up to many minutes).
Sorry about that.
Have
On 08/08/2011, at 9:35 PM, julius wrote:
When I go and drag the resize handle to make the window as small as I can
make it, i.e. so the window's content rect has zero height then the view
misbehaves, i.e. the top of the view shifts from being some 100 pixels below
the title bar to being 0
On 08/08/2011, at 10:42 PM, julius wrote:
The reason this happens is that once either the width or height goes to 0,
there's nothing for the view sizing code to mutliply by to end up with the
destination size - once you hit a zero, the sizing information is lost. To
prevent this, set a
On 8 Aug 2011, at 14:00, Graham Cox wrote:
Doing it this way should make your layer immune from the zero size problem.
Thanks. That's really helpful.
Amazon's just mailed to say the Core Animation book should be with me in a few
days.
From what I've seen and tried so far this layered and
On Mon, Aug 8, 2011 at 5:23 AM, Graham Cox graham@bigpond.com wrote:
On 08/08/2011, at 9:35 PM, julius wrote:
When I go and drag the resize handle to make the window as small as I can
make it, i.e. so the window's content rect has zero height then the view
misbehaves, i.e. the top of
On Mon, Aug 8, 2011 at 4:37 PM, Ken Ferry kenfe...@gmail.com wrote:
See also Cocoa Auto Layout, which addresses this issue among others. (Have
people caught this? I'm a little surprised there hasn't been more chatter.
We're replacing the autoresizing mask entirely.)
I would imagine it will
On 7 Aug 2011, at 02:31, Graham Cox wrote:
I think you need to set the resizing mask for the layer as well - since
you're creating this yourself, it's your responsibility:
zCALayerRoot.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
If you want the layer to redraw its
On Sun, Aug 7, 2011 at 1:05 PM, julius jul...@juliuspaintings.co.uk wrote:
It is not a problem with the layers.
I get exactly the same behaviour if I leave out all the layer stuff and
instead code the following in the view
Meaning, you still call -setLayer: and -setWantsLayer:, but don't do
On 08/08/2011, at 5:52 AM, julius wrote:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
I didn't notice first time through that this is where your code resides
(sometimes the most obvious errors pass by when you're looking out for a more
subtle error). It's
Hi,
is this a system error or I'm doing something wrong?
In IB place a custom NSView onto a NSWindow and make sure there is a good sized
border between the view and the edges of the window.
In the size pane of the inspector set all the struts and springs so the view
will resize with the
I think you need to set the resizing mask for the layer as well - since you're
creating this yourself, it's your responsibility:
zCALayerRoot.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
If you want the layer to redraw its content when it resizes, you also have to
set:
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