r*)", referenced from:
> -[DGTinyEngine setPositionFromGame:error:] in DGTinyEngine.o
>ld: symbol(s) not found
>collect2: ld returned 1 exit status
>
> In my otherwise Objective-C only project, DGTinyEngine.mm is using a C++
> engine, hence the need to make it a
from:
-[DGTinyEngine setPositionFromGame:error:] in DGTinyEngine.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
In my otherwise Objective-C only project, DGTinyEngine.mm is using a C+
+ engine, hence the need to make it an Objective-C++ file. It imports
a "DGFuncti
On Jun 9, 2008, at 7:57 PM, Jens Alfke wrote:
On 8 Jun '08, at 7:48 PM, kim wrote:
As near as I can tell nothing at all has changed, the Calculate
object is properly defined (no compiler warnings or errors) but it
would seem that the symbol table is not up to date?
(Not to nit-pick, but
On 8 Jun '08, at 7:48 PM, kim wrote:
As near as I can tell nothing at all has changed, the Calculate
object is properly defined (no compiler warnings or errors) but it
would seem that the symbol table is not up to date?
(Not to nit-pick, but you mean "class" instead of "object". It does
n the linker with "objc_class_name_Calculate", referenced from:
[EMAIL PROTECTED]@[EMAIL PROTECTED] in ,
symbol(s) not found.
As near as I can tell nothing at all has changed, the Calculate object
is properly defined (no compiler warnings or errors) but it would seem
that the symbol