pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when the color
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when the color
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when the color
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when the color
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when it's hard
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture(bitmap) to cache the gradient pixels
when it has
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width bitmap to cache the gradient pixels when it has
more than
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-918718746
@plainheart I did some search on how skia draws the gradient with `OpenGL`.
Seems it will use a `256` width texture to cache the gradient pixels when it
has more than
pissang edited a comment on pull request #15711:
URL: https://github.com/apache/echarts/pull/15711#issuecomment-917940739
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