An Update

2007-04-01 Thread Sean Moss-Pultz
Dear Community, Today is April 1st (well...somewhere, but no longer in my current timezone). My original plan was to announce that Harald convinced us all to turn OpenMoko into a closed source distribution --ClosedMofo. And that hardware would only be onsale as a locked phone. Then announce that

Re: tomtom on the Neo1973

2007-04-01 Thread Hans L
Just wanted to say that I am another user that would be interested in a commercial mapping application running on an OpenMoko device. I realize that mapping requires an enormous amount of effort. OpenStreetMap is a noble effort, but one that I would consider in it's infancy. Maybe someday it co

Re: MokoMakefile make update forces Bitbake cache rebuild

2007-04-01 Thread Henryk Plötz
Moin, Am Mon, 02 Apr 2007 12:26:20 +0930 schrieb Rod Whitby: > The openmoko-mirrors patch is one culprit. We may even be able to > remove that patch if the OM team has added the sources site as a > premirror ... This has been done in oe/conf/distro/openmoko.conf quite about a month ago. > The

Re: MokoMakefile make update forces Bitbake cache rebuild

2007-04-01 Thread Rod Whitby
Henryk Plötz wrote: > a make update followed by make always forces a complete rebuild of the > Bitbake cache which takes quite long, too long. (Plus: As a x86_64 user > I'm not entitled to using Psyco.) Yes, this is something we do want to fix. > In principle this rebuild should not be necessary

MokoMakefile make update forces Bitbake cache rebuild

2007-04-01 Thread Henryk Plötz
Moin, a make update followed by make always forces a complete rebuild of the Bitbake cache which takes quite long, too long. (Plus: As a x86_64 user I'm not entitled to using Psyco.) In principle this rebuild should not be necessary since bitbake keeps dependency and timestamp information about

Re: VoIP call transfer?

2007-04-01 Thread Alex Rickabaugh
Mike Sandman wrote: > Henryk Plötz wrote: >> IMHO all Neo VoIP work should turn away from Skype and focus on >> SIP/IAX/H.323. > > i could not agree more. > > ___ > OpenMoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.o

Fwd: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
> i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you move only one of the 2, etc, ...). The output is the center of the bounding box of the touched area. Pressure has little, but not no effect.

Re: UI long term development perspective: physics engine

2007-04-01 Thread Ian Stirling
Florent THIERY wrote: Would it be possible to get video captures or raw measurements of the touchscreen's reported coordinates? For instance, i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you move

Re: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
Would it be possible to get video captures or raw measurements of the touchscreen's reported coordinates? For instance, i'm pretty curious to know what exactly the touchscreen sees when you touch the screen with 2 fingers at the same time, when you move them, when you move only one of the 2, etc

Re: UI long term development perspective: physics engine

2007-04-01 Thread Florent THIERY
This paper (linked from that site) was interesting: http://www.teknikus.dk/tj/gdc2001.htm Yes it was :) Still, it's pretty specialized: it's about improving animation of characters in a videogame; the most relevant part of it is this so-called Verlet integration scheme, which is exactly what li

Re: UI long term development perspective: physics engine

2007-04-01 Thread Ian Stirling
Sean Moss-Pultz wrote: Well it's probably going to be a while before I can code again...but I would love to see / help form a project to improve OpenMoko's UI. In my opinion, we need to create new "verbs." Click, double click, drag, drop, etc... are not exciting anymore. The are relics from the

Re: UI long term development perspective: physics engine

2007-04-01 Thread Sean Moss-Pultz
[I know my reply is very slow! This has just been a struggle of a month for me. Hopefully people are still interesting in this thread... ] On Thu, 2007-03-22 at 14:38 +0100, Florent THIERY wrote: > I know it's not gonna come in the priority list before at least a year > (or ever), but if we want