1. The touchscreen calibration is fine when the screen is in
normal rotation, to left or to right but if it's upside down then
the calibration goes way off for me. When I click somewhere the
action actually takes place above and to the right of the actual
click.
Which version are you
Hmm, you're right. I last updated yesterday and both problem were
there. I did a quick update a minute ago and it only updated angstrom
but now both problems are gone.
I take that back. Both problems still persist but not constantly. I
can't connect their appearance with anything.
Yogiz
I haven't looked at the code yet, but my instinctive approach would be
to calculate the direction of the down vector (constant 9.8m/s2
acceleration) and then compare that to the phone's down direction. It
is the difference between these two vectors that I am referring to. Even
if the error is
On Saturday 20 September 2008, Vasco Névoa wrote:
I haven't looked at the code yet, but my instinctive approach would be
to calculate the direction of the down vector (constant 9.8m/s2
acceleration) and then compare that to the phone's down direction. It
is the difference between these two
On Sat, 20 Sep 2008 01:47:04 +0100
Rui Miguel Silva Seabra [EMAIL PROTECTED] wrote:
Done. I've added a reference to it at
http://wiki.openmoko.org/wiki/Rotate but my page about it is at
http://blog.1407.org/2008/09/20/openmoko-rotate-now-using-libxrandr/
Users of Rotate, I've patched it so
On Sat, Sep 20, 2008 at 08:05:11PM +0300, Yogiz wrote:
On Sat, 20 Sep 2008 01:47:04 +0100
Rui Miguel Silva Seabra [EMAIL PROTECTED] wrote:
Done. I've added a reference to it at
http://wiki.openmoko.org/wiki/Rotate but my page about it is at
Yogiz wrote:
On Sat, 20 Sep 2008 01:47:04 +0100
Rui Miguel Silva Seabra [EMAIL PROTECTED] wrote:
Done. I've added a reference to it at
http://wiki.openmoko.org/wiki/Rotate but my page about it is at
http://blog.1407.org/2008/09/20/openmoko-rotate-now-using-libxrandr/
Users of Rotate, I've
Done. I've added a reference to it at http://wiki.openmoko.org/wiki/Rotate
but my page about it is at
http://blog.1407.org/2008/09/20/openmoko-rotate-now-using-libxrandr/
Users of Rotate, I've patched it so it doesn't use system+xrandr but
simply call directly the xrandr function using libxrandr.
That's very cool. I appreciate the mod. :)
I'm seeing something that looks like a bug (in both versions)... but I'm
not sure if the accelerometers require calibration or something.
With the FR in vertical position, if I tilt it counter-clockwise, it
takes just over 90 degrees to get
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