Re: Graphics Performance

2009-04-07 Thread The Rasterman
On Tue, 07 Apr 2009 11:35:41 -0400 "Iain B. Findleton" said: this is one of the problems with glamo. as i know it will not be used in any future products beyond gta02. no other phones i know use it - no other linux devices. writing an app totally around the glamo and how it works or doesnt work w

Re: Graphics Performance

2009-04-07 Thread Iain B. Findleton
That should be fine. Of course, if the phone has no future Thomas White wrote: > On Fri, 03 Apr 2009 21:14:16 +0100 > Ian Stirling wrote: > > >>> What is the bandwidth for memory moves? >>> >> About 6-8 or so - with 100% CPU utilisation >> > > Or "one pixel per 2D engine clock

Re: Graphics Performance

2009-04-07 Thread Thomas White
On Fri, 3 Apr 2009 15:14:35 +0200 ri...@happyleptic.org wrote: > Which fits very well with what I call a closed system. > What if I just want to have a look, and, depending on the chip > capabilities and some experiments, decide to go lowlevel or not ? A fair point... T

Re: Graphics Performance

2009-04-06 Thread Thomas White
On Fri, 03 Apr 2009 21:14:16 +0100 Ian Stirling wrote: > > What is the bandwidth for memory moves? > > About 6-8 or so - with 100% CPU utilisation Or "one pixel per 2D engine clock cycle" for moves inside Glamo's memory using its blitter (i.e. VRAM->VRAM). I think that in the Freerunner the re

Re: Graphics Performance

2009-04-06 Thread Thomas White
On Sat, 4 Apr 2009 15:04:27 +0200 Rask Ingemann Lambertsen wrote: >The Glamo doesn't have a vblank interrupt. Try to search the bug > tracker, though, because there was a mention of an alternative means > of getting double buffering to work. Not having a vblank interrupt doesn't rule out dou

Re: Graphics Performance

2009-04-06 Thread The Rasterman
s a while back about making use of the > >>> XGlamo acceleration features. Has any progress been made here? It > >>> appears to me that the graphics performance on the FR is poor compared > >>> to, for instance, the iPhone or iTouch, both of which have slower CPUs. >

Re: Graphics Performance

2009-04-06 Thread Timo Juhani Lindfors
Rask Ingemann Lambertsen writes: > Btw, what is the state of xf86-video-glamo? I have been using xf86-video-glamo since Feb 25 and it[1] seems to be quite stable. > Does XVIDEO work? xdpyinfo advertises Xvideo. My normal .mplayer/config has framedrop=yes vo=x11 quiet=yes and with that at leas

Re: Graphics Performance

2009-04-06 Thread Rask Ingemann Lambertsen
On Fri, Apr 03, 2009 at 11:36:39AM +0100, Thomas White wrote: > We do have some acceleration already - both XGlamo (the Kdrive X server) > and xf86-video-glamo (the Glamo driver for Xorg) make use of Glamo's 2D > engine to accelerate tasks such as flood-filling large areas and moving > blocks of d

Re: Graphics Performance

2009-04-04 Thread The Rasterman
On Sat, 4 Apr 2009 15:33:26 +0200 Rask Ingemann Lambertsen said: > On Fri, Apr 03, 2009 at 09:14:16PM +0100, Ian Stirling wrote: > > Iain B. FIndleton wrote: > > > > I > > > wonder what the issue is in moving the frame buffer data? At the speeds > > > available on the FR, moving 640 x 480 x 2

Re: Graphics Performance

2009-04-04 Thread Rask Ingemann Lambertsen
On Fri, Apr 03, 2009 at 09:14:16PM +0100, Ian Stirling wrote: > Iain B. FIndleton wrote: > > I > > wonder what the issue is in moving the frame buffer data? At the speeds > > available on the FR, moving 640 x 480 x 2 = 614,400 bytes from memory to > > a video buffer at 30 Hz needs about 18 MB/s

Re: Graphics Performance

2009-04-04 Thread Rask Ingemann Lambertsen
On Thu, Apr 02, 2009 at 09:19:45PM -0400, Iain B. FIndleton wrote: > Well, that clears things up a bit. So, there is no way to get rid of the > draping one sees when the display is refreshed? My stuff uses double > buffering, but your comments appear to indicate that that is a waste of > time.

Re: Graphics Performance

2009-04-03 Thread Ian Stirling
Iain B. FIndleton wrote: > It appears to me that the implementation on the FR is not capable of > moving an updated frame buffer in memory to the chip's video buffer, > presuming they are different, without draping. Since the controller > appears to be able to rescan its own video buffer without

Re: Graphics Performance

2009-04-03 Thread Thomas White
On Fri, 3 Apr 2009 15:03:09 +0200 Nicola Mfb wrote: > Some time ago we focused about the wasting of cpu cycles to wait for X > operations to complete (as no interrupts are exported to userspace). > This impacts a lot the system as you use accelerated graphics but you > have to hold and wait for i

Re: Graphics Performance

2009-04-03 Thread Iain B. FIndleton
It appears to me that the implementation on the FR is not capable of moving an updated frame buffer in memory to the chip's video buffer, presuming they are different, without draping. Since the controller appears to be able to rescan its own video buffer without flicker, I wonder what the issu

Re: Graphics Performance

2009-04-03 Thread The Rasterman
On Fri, 3 Apr 2009 14:25:48 +0100 Thomas White said: > On Sat, 4 Apr 2009 00:01:16 +1100 > Carsten Haitzler (The Rasterman) wrote: > > > beware of jumping all over 3d as the solution. i have recently been > > working on a gles2 engine for evas. i have run it on 2 platforms > > (s3c6410 and omap

Re: Graphics Performance

2009-04-03 Thread Thomas White
On Sat, 4 Apr 2009 00:01:16 +1100 Carsten Haitzler (The Rasterman) wrote: > beware of jumping all over 3d as the solution. i have recently been > working on a gles2 engine for evas. i have run it on 2 platforms > (s3c6410 and omap3530). both with hardware opengles2 (and capable of > high res etc.

Re: Graphics Performance

2009-04-03 Thread rixed
> In case we use an application that could take advantage to the screen > resolution we > could launch it forcing the X-windows server to change to vga resolution. $ xvidtune -next Xlib: extension "XFree86-VidModeExtension" missing on display ":0.0" Unable to query video extension version :-( _

Re: Graphics Performance

2009-04-03 Thread rixed
-[ Fri, Apr 03, 2009 at 01:37:22PM +0100, Thomas White ] > > The main one being of course the lack of documentation. > > (Seriously, the necessary documentation has been released, under NDA, to > people who have said they're serious about working on drivers). Which fits very well with what I

Re: Graphics Performance

2009-04-03 Thread Nicola Mfb
2009/4/3 Thomas White > [...]> The main one being of course the lack of documentation. > > The stack of paper on my desk says otherwise... :) > > (Seriously, the necessary documentation has been released, under NDA, to > people who have said they're serious about working on drivers). > Some time

Re: Graphics Performance

2009-04-03 Thread The Rasterman
aking use of > >> the XGlamo acceleration features. Has any progress been made here? It > >> appears to me that the graphics performance on the FR is poor > >> compared to, for instance, the iPhone or iTouch, both of which have > >> slower CPUs. When applications

Re: Graphics Performance

2009-04-03 Thread Miguel Ángel Calderón
2009/4/3 Iain B. FIndleton > In my case, one of the motivations for looking into the FR was the VGA > graphics capability. Any old phone would do for QVGA level performance. > As for the ferrari analogy, as far as graphics performance goes, it > looks like the Apple produces and their

Re: Graphics Performance

2009-04-03 Thread Thomas White
On Fri, 3 Apr 2009 14:12:55 +0200 ri...@happyleptic.org wrote: > -[ Fri, Apr 03, 2009 at 11:36:39AM +0100, Thomas White ] > > There are many limitations of the chip, > > The main one being of course the lack of documentation. The stack of paper on my desk says otherwise... :) (Seriously, th

RE: Graphics Performance

2009-04-03 Thread Juan Lucas Dominguez Rubio
(hopefully) faster Qt distros? Regards Juan Lucas In my case, one of the motivations for looking into the FR was the VGA graphics capability. Any old phone would do for QVGA level performance. As for the ferrari analogy, as far as graphics performance goes, it

Re: Graphics Performance

2009-04-03 Thread Iain B. FIndleton
I installed whatever editor I use on the phone, then use a forwarded X connection to do editing stuff using the desktop or portable. Fat thumb typing on a small screen does not make a lot of sense to me, but then, I don't text people much either. joa...@verona.se wrote: > ri...@happyleptic.

Re: Graphics Performance

2009-04-03 Thread Iain B. FIndleton
ogress been made here? It >> appears to me that the graphics performance on the FR is poor >> compared to, for instance, the iPhone or iTouch, both of which have >> slower CPUs. When applications running on the FR have their X output >> routed to a machine with accelerated gra

Re: Graphics Performance

2009-04-03 Thread Iain B. FIndleton
In my case, one of the motivations for looking into the FR was the VGA graphics capability. Any old phone would do for QVGA level performance. As for the ferrari analogy, as far as graphics performance goes, it looks like the Apple produces and their competitors make the FR look like the poor

Re: Graphics Performance

2009-04-03 Thread rixed
-[ Fri, Apr 03, 2009 at 11:36:39AM +0100, Thomas White ] > There are many limitations of the chip, The main one being of course the lack of documentation. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/ma

Re: Graphics Performance

2009-04-03 Thread joakim
ri...@happyleptic.org writes: >> I feel the "ferrari" analogy is broken. it depends on what you would >> like to do with the device. Moving bling bling is not efficient, Ok. >> Things that demand high resolution, like ebooks and emacs work fine. > > I spend some time in the terminal myself, genera

Re: Graphics Performance

2009-04-03 Thread Thomas White
It > appears to me that the graphics performance on the FR is poor > compared to, for instance, the iPhone or iTouch, both of which have > slower CPUs. When applications running on the FR have their X output > routed to a machine with accelerated graphics, it is apparent that > the FR

Re: Graphics Performance

2009-04-03 Thread rixed
> I feel the "ferrari" analogy is broken. it depends on what you would > like to do with the device. Moving bling bling is not efficient, Ok. > Things that demand high resolution, like ebooks and emacs work fine. I spend some time in the terminal myself, generally to fix something in a config file

Re: Graphics Performance

2009-04-03 Thread W.Kenworthy
On Fri, 2009-04-03 at 10:29 +0200, joa...@verona.se wrote: > ri...@happyleptic.org writes: > > > -[ Fri, Apr 03, 2009 at 09:45:37AM +0200, Miguel Ángel Calderón ] > >> What really surprises me is the fact that if this is so clear, why is > >> Comunity not working on qvga graphics yet? > >> (..

Re: Graphics Performance

2009-04-03 Thread The Rasterman
On Fri, 03 Apr 2009 10:29:07 +0200 joa...@verona.se said: > ri...@happyleptic.org writes: > > > -[ Fri, Apr 03, 2009 at 09:45:37AM +0200, Miguel Ángel Calderón ] > >> What really surprises me is the fact that if this is so clear, why is > >> Comunity not working on qvga graphics yet? > >> (..

Re: Graphics Performance

2009-04-03 Thread joakim
ri...@happyleptic.org writes: > -[ Fri, Apr 03, 2009 at 09:45:37AM +0200, Miguel Ángel Calderón ] >> What really surprises me is the fact that if this is so clear, why is >> Comunity not working on qvga graphics yet? >> (...) >> I'd prefer to drive the funnier modest car than to have the ferra

Re: Graphics Performance

2009-04-03 Thread rixed
-[ Fri, Apr 03, 2009 at 09:45:37AM +0200, Miguel Ángel Calderón ] > What really surprises me is the fact that if this is so clear, why is > Comunity not working on qvga graphics yet? > (...) > I'd prefer to drive the funnier modest car than to have the ferrary parked > outside... I though linux

Re: Graphics Performance

2009-04-03 Thread The Rasterman
On Fri, 3 Apr 2009 09:45:37 +0200 Miguel Ángel Calderón said: > 2009/4/3 Carsten Haitzler > > > > > > > so the other side of that is to do everything with the cpu in system ram > > and > > transfer to the glamo when done - so you only deal with the slow write > > once, at > > the end. but remem

Re: Graphics Performance

2009-04-03 Thread Miguel Ángel Calderón
2009/4/3 Carsten Haitzler > > > so the other side of that is to do everything with the cpu in system ram > and > transfer to the glamo when done - so you only deal with the slow write > once, at > the end. but remember the write - when being done, will hold the cpu > hostage > and as it is now sl

Re: Graphics Performance

2009-04-02 Thread The Rasterman
r me is the performance of the graphics display on > >>> the FR. I recall some discussions a while back about making use of the > >>> XGlamo acceleration features. Has any progress been made here? It > >>> appears to me that the graphics performance on the FR is po

Re: Graphics Performance

2009-04-02 Thread Iain B. FIndleton
leration features. Has any progress been made here? It >>> appears to me that the graphics performance on the FR is poor compared >>> to, for instance, the iPhone or iTouch, both of which have slower CPUs. >>> When applications running on the FR have their X output routed

Re: Graphics Performance

2009-04-02 Thread The Rasterman
It > appears to me that the graphics performance on the FR is poor compared > to, for instance, the iPhone or iTouch, both of which have slower CPUs. totally incorrect. 1. iphone ant itouch have 500-600mhz (depending on version) s3c6400 cpu cores. these are about 2x the speed of the 244

Re: Graphics Performance

2009-04-02 Thread The Rasterman
Has any progress been made here? It > > appears to me that the graphics performance on the FR is poor compared > > to, for instance, the iPhone or iTouch, both of which have slower CPUs. > > When applications running on the FR have their X output routed to a > > machine with

Re: Graphics Performance

2009-04-02 Thread Tobias Diedrich
Iain B. FIndleton wrote: > A significant issue for me is the performance of the graphics display on > the FR. I recall some discussions a while back about making use of the > XGlamo acceleration features. Has any progress been made here? It > appears to me that the graphics perfor

Graphics Performance

2009-04-02 Thread Iain B. FIndleton
A significant issue for me is the performance of the graphics display on the FR. I recall some discussions a while back about making use of the XGlamo acceleration features. Has any progress been made here? It appears to me that the graphics performance on the FR is poor compared to, for