Hi Radek,
After a day yesterday where the A3 audio didn't work for me in several
calls, I decided to take a closer look at the QtMoko audio code. That
led to a sequence of small (I think) cleanups, and a reworking of the
audio state handling code, and I'd appreciate hearing what you think
about t
On Sunday, November 25, 2012 02:55:59 PM Neil Jerram wrote:
> Hi Radek,
>
> After a day yesterday where the A3 audio didn't work for me in several
> calls, I decided to take a closer look at the QtMoko audio code. That
> led to a sequence of small (I think) cleanups, and a reworking of the
> aud
Radek Polak writes:
> Hi Neil,
> thanks for the patches, i'll take a look at them in a few days. I am going to
> have a busy weeks at paid work probably until the Christmas so i have to slow
> down on QtMoko side a bit...
No problem, and thanks. I hope that other work goes well!
Regards,
On Sunday, November 25, 2012 02:55:59 PM Neil Jerram wrote:
> After a day yesterday where the A3 audio didn't work for me in several
> calls, I decided to take a closer look at the QtMoko audio code. That
> led to a sequence of small (I think) cleanups, and a reworking of the
> audio state handli
Radek Polak writes:
> Yup it looks ok, will test it later but it's alreaady pulled in my git.
Thanks.
Given that, I think it's worth me writing a bit more about where/how my
work is going, and there's one bugfix below that you should cherry-pick:
please look for "While doing that I noticed a bu
On Saturday, December 01, 2012 06:15:04 PM Neil Jerram wrote:
> Given that, I think it's worth me writing a bit more about where/how my
> work is going, and there's one bugfix below that you should cherry-pick:
> please look for "While doing that I noticed a bug". Apart from that
> bugfix I don't
I wanted to write a bit of an update on my recent GTA04/QtMoko work, and
would appreciate people's thoughts. This is still focussed on audio
handling, because with my A3 I still haven't reached a point of having
fully reliable phone calls.
(As usual, for the sake of avoiding any possible negative
On Thursday, January 17, 2013 01:52:57 AM Neil Jerram wrote:
> (In general, for some reason, it appears that the floating point code
> in Pulseaudio and its dependencies doesn't run any better on armhf
> than it does on armel.)
Hi Neil,
do you have also armhf compiled kernel? I had armel ke
On Thursday, January 17, 2013 01:52:57 AM Neil Jerram wrote:
> (As usual, for the sake of avoiding any possible negative marketing, I
> should point out that the main problems here are A3-specific. I hope,
> and believe to be the case, that phone calls are already reliable on
> A4.)
Yes, A4 work
On Thursday, January 17, 2013 12:49:04, Radek Polak wrote:
> On Thursday, January 17, 2013 01:52:57 AM Neil Jerram wrote:
>
> > (In general, for some reason, it appears that the floating point code
> > in Pulseaudio and its dependencies doesn't run any better on armhf
> > than it does on ar
Radek Polak writes:
>> I've now reimplemented the GTA04 neoaudioplugin.cpp code so that it
>> moves between audio states by changing those 7 switches, instead of
>> using ALSA state files, and that seems to work well (including for
>> PhoneHeadset, subject to A3 software routing trouble).
>
> Nic
Neil Jerram writes:
> I'm pretty sure I saw some voice routing problems on a few occasions
> even with pasuspender.
>
> However, since moving back to gta04-gsm-voice-routing, and adding Neil
> Brown's change to start the 2 capture streams at the same time, I've had
> a few successful calls and no
Neil Jerram writes:
> I had an unsuccessful call this evening; it was an incoming one. The
> gsm-voice-routing log for it is below; I plan to analyse this more
> myself to see if there's a repeating pattern of overruns and underruns,
> but thought it worth posting in case someone else sees and u
On Thursday, January 17, 2013 01:37:58, NeilBrown wrote:
> On Thu, 17 Jan 2013 00:52:57 + Neil Jerram
> wrote:
>
>
> > The upshot of all that is that I'm now inclined to look more again at
> > the other possible solutions, i.e. gta04-gsm-voice-routing (by Radek)
> > and alsaloop (as used in
On Thursday, January 17, 2013 02:50:54 PM Neil Jerram wrote:
> On several occasions, on receipt of a real incoming call, I've just got a
> kind of distorted quiet growling noise
> instead of proper audio from the far
> end.
For me the growling took just one 1 second - IMO it was some old recorde
On Thu, 17 Jan 2013 14:43:19 +0100 Radek Polak wrote:
> > The simplicity of
> > gta04-gsm-voice-routing is appealing, but I know from previous
> > experience that it sometimes fails completely.
>
> For me the problem was that some other program had soundcard open and gta04-
> gsm-voice-routing
On Thu, 17 Jan 2013 13:50:54 + Neil Jerram
wrote:
> >
> > What sort of stability problems do/did you experience with
> > gsm-voice-routing?
>
> On several occasions, on receipt of a real incoming call, I've just got a kind
> of distorted quiet growling noise
> instead of proper audio from
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