The forbidden topic: Glamo OpenGL

2008-11-13 Thread Jacob Peterson
Sorry to drag this old, over discussed topic up again. However, I am concerned that if action is not taken soon then all GTA02 owners will be left without any real chance to ever get anything in the way of OpenGL support. So I ask the question, what is Openmoko's position on writing an OpenGL dri

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Jacob, Glamo is not a forbidden topic. Openmoko actually has learnt a lot from this. First we have learnt to not trust high-level promises as much as before. In fact I would go as far as saying that going forward, we will not trust any promises about 'we will open this up later' anymore. Eithe

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 06:11:30PM +0800, Wolfgang Spraul wrote: > built with the Freerunner is awesome. Please continue to buy > Freerunners and to develop for it, same is happening internally. The > next phones will build on top of the free platform we have built > together, the technology

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
> > > I might have to skip GTA03 since I have just spent a huge 300 Euros for > a GTA02 :) > > I hope the software stack becomes less of a joke in time for GTA03 or it'll > be hard to get much new customers... > > Well said. ___ Openmoko community mailing

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Schmidt
On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > Openmoko actually has learnt a lot from this. First we have learnt to > not trust high-level promises as much as before. > In fact I would go as far as saying that going forward, we will not > trust any promises about 'we

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Wolfgang Spraul
Rui & Nishit, > I might have to skip GTA03 since I have just spent a huge 300 Euros > for > a GTA02 :) > > I hope the software stack becomes less of a joke in time for GTA03 > or it'll > be hard to get much new customers... Wow, this is actually really complicated, let me tell you a bit how I

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Michele Renda
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you for your answer. I bought GTA02 and I am really happy of this buy. I hope to buy the next major revision! I am not still using it as my daily phone (to say the true I hate phones), but I using my free time to develop it. About the lesson, I

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
Thank you for the response Wolfgang. The current FreeRunner is already starting to show its potential as a kick-ass phone and defiantly has me excited to see what future version can offer, but it is sad to see the user interface will never be able to support smooth animations or run any applicatio

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
> > I hope the software stack becomes less of a joke in time for GTA03 > > or it'll be hard to get much new customers... Actually I have never read any jokes about the software stack. But it is a sign of good mental health when a community is able to make fun of itself. Besides, where else would

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 7:06 PM, Minh Ha Duong <[EMAIL PROTECTED]>wrote: > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
Dear Wolfgang, On Fri, Nov 14, 2008 at 09:11:40PM +0800, Wolfgang Spraul wrote: > You say the current software is a 'joke', which is painful for me but > I accept it. From where we all want to be it's a joke, yes. Agreed. > So that also answers your question when GTA03 will come out. It's a >

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Rui Miguel Silva Seabra
On Fri, Nov 14, 2008 at 02:36:27PM +0100, Minh Ha Duong wrote: > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental health w

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > Jacob, > Glamo is not a forbidden topic. > > Having said that, if someone wants to seriously develop for the glamo, > please get in touch with me and we will find a legally correct way to > extend the smedia documentati

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Yorick Moko
somebody (leinir) on irc suggested you could maybe hire http://www.tungstengraphics.com ( Tungsten Graphics being the people behind gallium3d of course) although I don't know how much openmoko is willing to spend on it y On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote:

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Minh Ha Duong
Le vendredi 14 novembre 2008, Yorick Moko a écrit : > On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > > Jacob, > > Glamo is not a forbidden topic. > > > > Having said that, if someone wants to seriously develop for the glamo, > > please get in touch with me and we wi

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Iain B. Findleton
I run Mesa on my FR without any problem, aside from the possible slowness of it, but then again, its pretty similar in performance to any 400 mhz box I have used in the past. I can only presume this complaint laments the lack of hardware acceleration for the OpenGL calls. How complex can that be to

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Riccardo Centra
2008/11/14 Tim Schmidt <[EMAIL PROTECTED]> > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> > wrote: > > Openmoko actually has learnt a lot from this. First we have learnt to > > not trust high-level promises as much as before. > > In fact I would go as far as saying that goi

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lally Singh
The biggest usability issue with the graphical performance on the Moko is scrolling/clipping graphics. If we had the ability to upload an image to the glamo, clip it, and then pan it in the clip rectangle, a lot of the perceived slowness wouldn't be a problem. As long as the controls were visual

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Jacob Peterson
After really digging the archives I came across one thread [1] that has a lot of good information on the limits of the Glamo and what has been tried already to get more usefulness out of it. I think it would be good to have some of the information from that thread on the wiki. Any suggestions on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Lech Karol Pawłaszek
Jacob Peterson wrote: > After really digging the archives I came across one thread [1] that has > a lot of good information on the limits of the Glamo and what has been > tried already to get more usefulness out of it. I think it would be > good to have some of the information from that thread on

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Thomas White
"Tim Schmidt" <[EMAIL PROTECTED]> wrote: > As a GTA02 owner, as a founding member of the Open Graphics Project, > as a Director of the Open Hardware Foundation, I believe I have the > resources to accomplish such a task. > > I'd love to try. > > Can we make it happen? I would love to contribute

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Tim Dobson
Wolfgang Spraul wrote: > Openmoko actually has learnt a lot from this. First we have learnt to > not trust high-level promises as much as before. > In fact I would go as far as saying that going forward, we will not > trust any promises about 'we will open this up later' anymore. > Either it's

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Minh Ha Duong wrote: >> wow, this is the first I hear about this >> I don't think it is very well know in the community. >> Maybe somebody can put a notification on the main page of the wiki about >> it? > > To say what ? Maybe that Openmoko is ready to collaborate with developers that would like

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Marco Trevisan (Treviño)
Wolfgang Spraul wrote: > Having said that, if someone wants to seriously develop for the glamo, > please get in touch with me and we will find a legally correct way to > extend the smedia documentation to you. > In fact we have done that in a few cases before already, but I'm not > sure how m

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Stroller
On 14 Nov 2008, at 16:10, Minh Ha Duong wrote: > Le vendredi 14 novembre 2008, Yorick Moko a écrit : >> On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <[EMAIL PROTECTED] >> > > wrote: >>> Jacob, >>> Glamo is not a forbidden topic. >>> >>> Having said that, if someone wants to seriously develo

Re: The forbidden topic: Glamo OpenGL

2008-11-14 Thread Stroller
On 14 Nov 2008, at 13:11, Wolfgang Spraul wrote: > ... > We have decided to make changes to the hardware only incrementally, > along product lines of our current chip vendors whenever possible, so > that as much as possible of the software effort can carry over. We > have decided to focus our inte

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Graeme Gregory
On Sat, 2008-11-15 at 07:20 +, Stroller wrote: > Having said that, I thought one of your engineers was already working > on Glamo or XGlamo or whatever is required to use the chip's hardware > acceleration. It would be good for Openmoko to reaffirm its commitment > to that, to offer goals

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Timo Jyrinki
> 2008/11/14 Tim Schmidt <[EMAIL PROTECTED]> >> I am not a skilled developer, but I would be more than happy to >> organize, and participate in a traditional clean room >> re-implementation of the documentation. >> >> As a GTA02 owner, as a founding member of the Open Graphics Project, >> as a Dire

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Richy
Great to hear that! > Over the next few weeks I shall be working on Xglamo to bring it into > the Xorg family of drivers. If people come up with interesting patches > while I am working on this I can certainly give them a tryout. > > Graeme (XorA) > > > >

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 5:36 AM, Timo Jyrinki <[EMAIL PROTECTED]> wrote: > Yeah, Wolfgang, hopefully you didn't miss Tim's post, sounds promising > :) As do the other offers of help. I'd just really like to get documentation out into the wild. I understand that performance is unlikely to ever be

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread David Pottage
On Friday 14 November 2008 15:46:34 Yorick Moko wrote: > somebody (leinir) on irc suggested you could maybe hire > http://www.tungstengraphics.com ( Tungsten Graphics being the > people behind gallium3d of course) > although I don't know how much openmoko is willing to spend on it Unless we want a

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Tim Schmidt
On Sat, Nov 15, 2008 at 2:43 PM, David Pottage <[EMAIL PROTECTED]> wrote: > Unless we want a closed source driver, I don't think that would work. > > Reading between the lines on the Tungsten Graphics website. it looks to me > that they have one core graphics driver, that they keep porting to whate

Re: The forbidden topic: Glamo OpenGL

2008-11-15 Thread Arthur Marsh
Michele Renda wrote, on 2008-11-14 23:59: > PS. Some hints on future OpenGL chips can arrive inside the next GTAXX > versions? :) Try http://www.opengraphics.org/ - once the FGPA version is fully debugged, an ASIC version could be produced. Arthur. ___

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: >> Having said that, if someone wants to seriously develop for the glamo, >> please get in touch with me and we will find a legally correct way to >> extend the smedia documentation to you. >> In fact w

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Jacob Peterson
I just wanted to update. I am trying to locate all the information I can relating to the Glamo, including projects using the hardware acceleration features of it on this wiki page [1]. I would like to use that page as a starting point to help organize an effort to get something underway with rega

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: >> Having said that, if someone wants to seriously develop for the glamo, >> please get in touch with me and we will find a legally correct way to >> extend the smedia documentation to you. >> In fact w

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: > I am not a skilled developer, but I would be more than happy to > organize, and participate in a traditional clean room > re-implementation of the documentation. > > As a GTA02 owner, as a founding m

Re: The forbidden topic: Glamo OpenGL

2008-11-16 Thread Michael Sheldon
Tim Schmidt wrote: > On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <[EMAIL PROTECTED]> wrote: >> Having said that, if someone wants to seriously develop for the glamo, >> please get in touch with me and we will find a legally correct way to >> extend the smedia documentation to you. >> In fact w

Re: The forbidden topic: Glamo OpenGL

2008-11-17 Thread Tig
Minh Ha Duong <[EMAIL PROTECTED]> writes: > > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental health when a community i

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Dale Maggee
Tig wrote: > Ok I will bite :) > > Q: Why did OM cross the road? > A: To get to another toolkit :) > > Q: How many OM devs does it take to change a lightbulb? > A: Well first we need to abandon the old lightbulb holder because at a later > date we may not be able to plug a floodlight in, bring

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread arne anka
> Knock, Knock > Who's There? > A Neo User > A Neo User +1 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread Nicola Mfb
2008/11/14 Minh Ha Duong <[EMAIL PROTECTED]> > > > I hope the software stack becomes less of a joke in time for GTA03 > > > or it'll be hard to get much new customers... > > Actually I have never read any jokes about the software stack. But it is a > sign of good mental health when a community is

Re: The forbidden topic: Glamo OpenGL

2008-11-18 Thread George Brooke
On Wed, 19 Nov 2008 00:01:47 +1100 Dale Maggee <[EMAIL PROTECTED]> wrote: > Tig wrote: > > Ok I will bite :) > > > > Q: Why did OM cross the road? > > A: To get to another toolkit :) > > > > Q: How many OM devs does it take to change a lightbulb? > > A: Well first we need to abandon the old li

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Dale Maggee
Maybe these should appear on the splash screen of the Neos solar.george Brilliant! 1. Save either attachment somewhere 2. Use NeoTool or 'dfu-util -a splash -R -D ' to flash the new splash to your neo 3. power down then turn on your neo 4. Laugh. :D -Dale moko_brick.gz Description:

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:22, Nicola Mfb wrote: > ... > Yes! When someone asks me if it's a good idea to give a try to > gentoo (my preferred distro) I point them to: > http://uncyclopedia.wikia.com/wiki/Gentoo > :) From TFA: Old-school Linux users were desperate to find a new way to

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 18 Nov 2008, at 13:01, Dale Maggee wrote: > ... > Q: What's the difference between an iphone and a freerunner? > A: One works but takes away your freedom, the other is free but needs > your work <3 <3 <3 Stroller. ___ Openmoko community mailing li

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Stroller
On 19 Nov 2008, at 08:46, Dale Maggee wrote: >>> Q: What's the difference between a brick and a freerunner? >>> A: A brick isn't designed to make phone calls. >> Maybe these should appear on the splash screen of the Neos >> > > Brilliant! > > 1. Save either attachment somewhere > 2. Use NeoTool or

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Steve Mosher
they don't already? please issue a ticket. we'll fix the bug. George Brooke wrote: > On Wed, 19 Nov 2008 00:01:47 +1100 > Dale Maggee <[EMAIL PROTECTED]> wrote: > >> Tig wrote: >>> Ok I will bite :) >>> >>> Q: Why did OM cross the road? >>> A: To get to another toolkit :) >>> >>> Q: How many

Re: The forbidden topic: Glamo OpenGL

2008-11-19 Thread Warren Baird
OM2008.9 and FSO walk into a bar. "How are you? How are you?" asks FSO. "Buzzz" says OM2008.9 On Tue, Nov 18, 2008 at 8:01 AM, Dale Maggee <[EMAIL PROTECTED]>wrote: > Tig wrote: > > Ok I will bite :) > > > > Q: Why did OM cross the road? > > A: To get to another toolkit :) > > __

Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
hehehe, it's good to see OM people having a sense of humour as well! :) Steve Mosher wrote: > they don't already? > please issue a ticket. we'll fix the bug. > > George Brooke wrote: > >> On Wed, 19 Nov 2008 00:01:47 +1100 >> Dale Maggee <[EMAIL PROTECTED]> wrote: >> >> >>> Tig wrote: >>

Re: The forbidden topic: Glamo OpenGL

2008-11-20 Thread Dale Maggee
Warren Baird wrote: OM2008.9 and FSO walk into a bar. "How are you? How are you?" asks FSO. "Buzzz" says OM2008.9 LOL! (for once, usage of that horrible acronym is actually appropriate - I really did laugh out loud!) this is my new splash screen... :D moko_bar.gz Description: GN

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Torsten Sievers
Hi Wolfgang, i really appreciate the work you and all the OM-folks and the community does, but: > You say the current software is a 'joke', which is painful for me but > I accept it. From where we all want to be it's a joke, yes. Agreed. Well, for me, the software is not a joke. It's a little b

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
To add my two pence-worth about the joke comment - I have a very high tolerance to stuff not working. or not working smoothly. Most of my computers are broken in some way at any given time. However, when forced to rely on it for a month, even I got annoyed with the freerunner running OM software.

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Jacob Peterson
I know the buzzing issue had quite a bit of attention from the Openmoko team, judging from watching the traffic on the Hardware and Kernel mailing lists. So I don't think they have given up on that, but it doesn't seem like there is any set solution for current devices, only anecdotal reports of a

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Gothnet
Jacob Peterson wrote: > > I know the buzzing issue had quite a bit of attention from the Openmoko > team, judging from watching the traffic on the Hardware and Kernel mailing > lists. So I don't think they have given up on that, but it doesn't seem > like there is any set solution for current d

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Angus Ainslie
On Fri, Nov 14, 2008 at 9:14 AM, Jacob Peterson <[EMAIL PROTECTED]> wrote: > I know the buzzing issue had quite a bit of attention from the Openmoko > team, judging from watching the traffic on the Hardware and Kernel mailing > lists. So I don't think they have given up on that, but it doesn't se

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Nishit Dave
On Fri, Nov 14, 2008 at 9:58 PM, Angus Ainslie <[EMAIL PROTECTED]>wrote: > On Fri, Nov 14, 2008 at 9:14 AM, Jacob Peterson <[EMAIL PROTECTED]>wrote: > >> I know the buzzing issue had quite a bit of attention from the Openmoko >> team, judging from watching the traffic on the Hardware and Kernel ma

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Kishore
On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: > Also, I know everyone loves X, but is it really the best choice for a low > powered device that needs a responsive UI? I am just curious about this. I hope someone can comment on this. My thought is that X is used because most apps that already ex

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-14 Thread Stroller
On 15 Nov 2008, at 07:08, Kishore wrote: > On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: >> Also, I know everyone loves X, but is it really the best choice for >> a low >> powered device that needs a responsive UI? > ... > I still would like to know more in terms of performance and memory >

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread The Rasterman
On Sat, 15 Nov 2008 07:22:29 + Stroller <[EMAIL PROTECTED]> babbled: > > On 15 Nov 2008, at 07:08, Kishore wrote: > > > On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: > >> Also, I know everyone loves X, but is it really the best choice for > >> a low > >> powered device that needs a respo

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread Kishore
On Saturday 15 Nov 2008 3:19:10 pm Carsten Haitzler wrote: > On Sat, 15 Nov 2008 07:22:29 + Stroller > <[EMAIL PROTECTED]> > > babbled: > > On 15 Nov 2008, at 07:08, Kishore wrote: > > > On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: > > >> Also, I know everyone loves X, but is it really the b

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-15 Thread The Rasterman
On Sat, 15 Nov 2008 21:07:25 +0530 Kishore <[EMAIL PROTECTED]> babbled: > Raster! Wow! Thanks for the detailed response. Really good to know :) > Well, I certainly do not think that direct fb is a better option over X. It > sure is crippling to not have multiple apps have access to the screen whi

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread John Lee
On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: > > x's internals are definitely up for improvement - callium3d is there to try > and fix this by providing a better more organised and better accelerated > driver > layer - but again - they aren't going to replace x... just clean

Re: Xlib (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Kishore
On Monday 17 Nov 2008 11:24:55 am John Lee wrote: > On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: > > x's internals are definitely up for improvement - callium3d is there to > > try and fix this by providing a better more organised and better > > accelerated driver layer - but

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sat, Nov 15, 2008 at 4:49 AM, The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> wrote: > On Sat, 15 Nov 2008 07:22:29 + Stroller <[EMAIL PROTECTED]> > babbled: > >> >> On 15 Nov 2008, at 07:08, Kishore wrote: >> >> > On Friday 14 Nov 2008 8:13:20 pm Gothnet wrote: >> >> Also, I know everyon

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 13:54:55 +0800 John Lee <[EMAIL PROTECTED]> babbled: > On Sun, Nov 16, 2008 at 10:05:16AM +1100, Carsten Haitzler wrote: > > > > x's internals are definitely up for improvement - callium3d is there to try > > and fix this by providing a better more organised and better accele

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Timo Jyrinki
2008/11/14 Gothnet <[EMAIL PROTECTED]>: > It really needs work on the basics. I mean, responsiveness is not there, > interface is dodgy (the "end call" button being in the same spot as the > "accept call" button, and being unresponsive, made me hang up s many > calls). Echo on calls, battery li

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread kimaidou
About the buzzin issue, I would like to be sure : is it or is it not hardware related ? I heard about a "soldering" fix of one electronic component which could get rid of the interferences... Has anyone more information ? Kimaidou 2008/11/17 Timo Jyrinki <[EMAIL PROTECTED]> > 2008/11/14 Gothnet

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Minh Ha Duong
Le lundi 17 novembre 2008, kimaidou a écrit : > About the buzzin issue, I would like to be sure : is it or is it not > hardware related ? I heard about a "soldering" fix of one electronic > component which could get rid of the interferences... > Has anyone more information ? It is hardware related

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread kimaidou
Ok thanks, I have just read the hundreds if topics on it... the problem is I am no electronicien so I did not understand if a "workaround" has been found : I read about soldering, sticky tape. If there is a workaround, is there a webpage with clear instructions ? (by clear I mean for non-elecro

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Iain B. Findleton
So far, on the FR, I remain to be convinced that the use of X is the critical performance issue. In any event, the main issue with optimization efforts is whether they can proceed faster than the introduction of better hardware. If a 400 Mhz machine is "too slow", will a 1 Ghz machine be fast enoug

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Angus Ainslie
On Mon, Nov 17, 2008 at 7:46 AM, kimaidou <[EMAIL PROTECTED]> wrote: > Ok thanks, I have just read the hundreds if topics on it... the problem is > I am no electronicien so I did not understand if a "workaround" has been > found : I read about soldering, sticky tape. If there is a workaround,

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread kimaidou
> > It does require special skills and tools. If the posts in the hardware list > were not enough for you to see the fix then you shouldn't attempt it. > > Angus Hum Sorry to ask again, but.. A solution has been found ? Or this solderings and pin things are for tests purposes only ? If the so

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Gothnet
Iain B. Findleton wrote: > > the main issue with optimization efforts is whether they can proceed > faster than the > introduction of better hardware. If a 400 Mhz machine is "too slow", > will a 1 Ghz machine be fast enough? Will anything be fast enough? > Apparently, from the history of deskt

Re: Buzzing (was :The forbidden topic: Glamo OpenGL)

2008-11-20 Thread Wolfgang Spraul
Timo, > You will find echo fixed in Openmoko's 2008.11 release, if you keep > using the Openmoko distro, and responsiveness and touch screen > usability will also improve with 2008.11 release. End call / accept You are right that people are working on these things and fixes appear. However, pleas

Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Jacob Peterson
There has been some discussion on the recently about the Glamo and OpenGL where Wolfgang called for serious developers to get in touch with him and he would see what could be done about getting access to the NDA'ed Glamo documents [1]. A couple of developers responded saying they were interested.

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Marco Trevisan (Treviño)
Jacob Peterson wrote: > There has been some discussion on the recently about the Glamo and > OpenGL where Wolfgang called for serious developers to get in touch with > him and he would see what could be done about getting access to the > NDA'ed Glamo documents [1]. A couple of developers responded

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Aliner
You can count me in. I have experience doing kernel development. Since the documentation is not available, I saw a couple of pointers on how to start on the nouveau project. They have an excellent section on tools and documentation. http://nouveau.freedesktoplorg/wiki. I have some questions, the g

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Jacob Peterson
On Sun, Nov 16, 2008 at 8:49 PM, Aliner <[EMAIL PROTECTED]> wrote: > You can count me in. I have experience doing kernel development. Since the > documentation is not available, I saw a couple of pointers on how to start > on the nouveau project. They have an excellent section on tools and > docum

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread RzR www.rzr.online.fr
What about using a software opengl es implementation ? I used to play on this on wince targets (using vincent) Anyway that's a job I'd like to be involved in , if I had time to -- Related Obsession : http://rzr.online.fr/q/OpenGlEs ___ Openmoko communi

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | I have some questions, the glamo chip contains 3d support, what | version of OpenGL (or OpenGL ES) is implemented? | Are we still going to keep Xglamo (kdrive) or are we goint to use | X.org

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sun, Nov 16, 2008 at 4:34 PM, Andy Green <[EMAIL PROTECTED]> wrote: > FWIW I talked this over with an experienced 3D guy recently about > something related and he was all in favour of discarding the kdrive > implementation and making a pure xorg one as a way forward: he told that > kdrive itself

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Gothnet
Lally Singh wrote: > > > Just fair warning here. As I don't think OM will use the Glamo in > future devices, doing the "right thing" isn't as critical as normal > software projects... > > -- > H. Lally Singh > Ph.D. Candidate, Computer Science > Virginia Tech > > Doing the right this IS c

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
On Sun, Nov 16, 2008 at 7:42 PM, Gothnet <[EMAIL PROTECTED]> wrote: > Lally Singh wrote: >> Just fair warning here. As I don't think OM will use the Glamo in >> future devices, doing the "right thing" isn't as critical as normal >> software projects... > Doing the right this IS critical to support

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Nicola Mfb
2008/11/17 Gothnet <[EMAIL PROTECTED]> > > > If OM drop efforts to make 02 better, then they'll probably have a lot of > folks that just won't buy the 03 because they're angry. > About freerunner in general if Openmoko will drop effort on it they'll have to ship a gta03 without issues otherwise p

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Neng-Yu Tu (Tony Tu)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 > Those are some good questions. From what I understand the Glamo is > fixed-function and supports OpenGL ES 1.1. As far as changing Xglamo to > be based on X over kdrive, I think to start, it would be best to leave > Xglamo the way it is and just ad

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Lally Singh
Well then, Therein lies the question, how long is OM going to be using the Glamo? There's apparently some real potential in the device, but that's really measured as much by the chip's relevance as its functionality. The GTA02's been on the brink of obsolescence since the day it was introduc

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 02:40:19 -0500 "Lally Singh" <[EMAIL PROTECTED]> babbled: > Well then, > > Therein lies the question, how long is OM going to be using the > Glamo? There's apparently some real potential in the device, but > that's really measured as much by the chip's relevance as its > fu

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Jacob Peterson
The idea, as it stands now, is for a community led effort to implement OpenGL ES support for the Glamo. There was also mention of trying to assist a clean room documentation project so the documents can be out in the community for people to do with as the please, and later if enough people are mot

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Timo Jyrinki
2008/11/17 Lally Singh <[EMAIL PROTECTED]>: > $400 for a phone is a reasonable investment. But months of work in > one's spare time is much bigger. Before anyone commits to a > large-scale project, I think it's fair to ask OM what their plans are > with this chip. Hey people, please don't under

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Charles Pax
On Mon, Nov 17, 2008 at 5:52 AM, Timo Jyrinki <[EMAIL PROTECTED]>wrote: > Coding is fun! That's why we have > accelerometer-controlled Doom working fluently before phone calls, and > I think it's great ;) > I'm just starting my day here on the East coast of the U.S.. I'm confident what you just w

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Jacob Peterson
On Mon, Nov 17, 2008 at 11:52 AM, Timo Jyrinki <[EMAIL PROTECTED]>wrote: > 2008/11/17 Lally Singh <[EMAIL PROTECTED]>: > > $400 for a phone is a reasonable investment. But months of work in > > one's spare time is much bigger. Before anyone commits to a > > large-scale project, I think it's fai

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Andy Green
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: | On Sun, Nov 16, 2008 at 4:34 PM, Andy Green <[EMAIL PROTECTED]> wrote: |> FWIW I talked this over with an experienced 3D guy recently about |> something related and he was all in favour of discarding the kdr

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Nicola Mfb
2008/11/17 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]> > [...] > this is the thing.. the drvier is ALREADY doing this. i repeat this > ad-nauseum. the acceleration is the same u get in the "nv" driver or you > saw a > few years back in the i8xx drivers etc. you get blit and fill accelerated

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread The Rasterman
On Mon, 17 Nov 2008 14:30:31 +0100 "Nicola Mfb" <[EMAIL PROTECTED]> babbled: > > Hi Raster! before reading this post I supposed that 2d acceleration was very > partially implemented. This cames out for example because I never see a > smooth scroll on the device. So what is the reason for this? gla

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Leonti Bielski
Personally I don't think we should spend a lot of precious time on glamo. It's working now reasonably well - Rasterman's illume looks good - it has effects and it's not to slow. The reason why in my opinion openmoko shouldn't spend time on this is simple - it has a lot more important tasks to do.

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Iain B. Findleton
I have implemented an image display script on the FR that demonstrates smooth scroll in the form of dragging the image about the screen. Works for fairly large images (colour weather maps of North America). The application uses the FLTK tool kit with double buffering through X. Nicola Mfb wrote:

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
If we work on having x.org server working on the FR, wouldn't that help for whatever comes next?. At least we would have some working knowledge on how to develop drivers for X, and a team of programmers with ample knowledge on all things regarding the x.org Server. I mean, the thing is modularized

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Graeme Gregory
On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: > If we work on having x.org server working on the FR, wouldn't that > help for whatever comes next?. At least we would have some working > knowledge on how to develop drivers for X, and a team of programmers > with ample knowledge on all things rega

Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory <[EMAIL PROTECTED]>wrote: > On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote: > > If we work on having x.org server working on the FR, wouldn't that > > help for whatever comes next?. At least we would have some working > > knowledge on how to develo

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