I was allowing single-stone suicide. I fixed it in the Stonedxk_a
bots. Their ratings should be better. And they are faster since the
playouts are shorter. I wasn't sure if it would be worth it to check
for multi-stone suicides. I'm not tracking actual liberty counts,
only pseudo-liberties.
I have a design question about playout logic in Monte-Carlo games. If a
ladder starts in a playout game, should it be played out to the end
always/sometimes/never? I'm talking about purely external nodes, not what
happens in the tree search. Clearly the last option (determining which color
manyfaces1 did not participate because I was asleep, so it can't have
finished 4th :)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nick Wedd
> Sent: Monday, February 05, 2007 3:33 PM
> To: computer-go
> Subject: [computer-go] February KGS compute
3/154 games have been lost on time and I confirmed that each of those
3 games only had zero or one moves made in the game SGF. So it is
probably not affecting my rating much, but I still need to fix it so
that my bots can play continuously without me having to notice this,
ctrl-C the tcl script a
2007/2/6, Sanghyeon Seo <[EMAIL PROTECTED]>:
If black plays K3-N3-L7 to protect this weakness, N1-M2-K2 makes an
eye at the bottom.
Well, K3-N3-K2-N1 is another line and now white M1 and L7 are miai.
This appeared as "cached" in GNU Go's trace because it's really a
permutation of the line start
2007/2/6, Nick Wedd <[EMAIL PROTECTED]>:
I have put a short report on the event at
http://www.weddslist.com/kgs/past/23/index.html
"In round 3, GNU, playing against MoGoBot13, played the marked move in
the diagram. This is a blunder – it can only live its group by making
a second eye at L7 (it
On Mon, 2007-02-05 at 19:29 -0500, Chris Fant wrote:
> It seems that some of my games are being lost on time after only a
> single move (for instance
> http://cgos.boardspace.net/public/SGF/2007/02/06/465927.sgf)
>
> But my engine is never being told that a game has started and it needs
> to gene
I'm pretty sure you're doing something wrong - I just don't
know what it is.
Stoned100k 1286
GenericMC_100K 1453
These should be about the same.
- Don
On Mon, 2007-02-05 at 19:23 -0500, Chris Fant wrote:
> > for each move you play in the random games:
> >
> > 1. Choose a
It seems that some of my games are being lost on time after only a
single move (for instance
http://cgos.boardspace.net/public/SGF/2007/02/06/465927.sgf)
But my engine is never being told that a game has started and it needs
to generate a move. And after this happens, my engine is no longer
conn
for each move you play in the random games:
1. Choose a move randomly from the whole list.
2. if the move is legal play it.
3. If the move is illegal - put it away so it doesn't
get selected again and repeat at step 1.
Yeah, that's what I do.
_
typos...
* The open division results table is completely wrong (bots missing,
other bots added, etc...)
* Formal division round 2 seems to have skipped a few thoughts
* Open division round 1 misspelled HBotSVN
Nick Wedd wrote:
Congratulations to MoGo, winner of both divisions of yesterday's
to
There must be no bias in the selection of the moves (unless of course
this is purposeful and you know what you are doing), they must be
uniformly random - no particular move being more likely than another
to be chosen.
Do something simple to start with to make sure it is working
correctly, then o
"The version in the Open division was the standard development
version. The one in the Open division, MonteGNU"
Should one of those "Open"s be "Formal"?
Weston
On 2/5/07, Nick Wedd <[EMAIL PROTECTED]> wrote:
I have put a short report on the event at
http://www.weddslist.com/kgs/past/23/index.
Yes, it should be (ws + wt) not (ws - wt), thanks for catching
that.
- Don
On Mon, 2007-02-05 at 16:30 -0600, Nick Apperson wrote:
> question:
>
> should " if ( (bs + bt) - (ws - wt) > komi ) then black_wins else
> white_wins." be " if ( (bs + bt) - (ws + wt) > komi ) then black_wins
> else w
Congratulations to MoGo, winner of both divisions of yesterday's
tournament!
I have put a short report on the event at
http://www.weddslist.com/kgs/past/23/index.html
Nick
--
Nick Wedd[EMAIL PROTECTED]
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In message <[EMAIL PROTECTED]>, Dmitry
Kamenetsky <[EMAIL PROTECTED]> writes
But what advantages does this list have over a forum? A forum is just
this but better and more user friendly!
In my experience, a Yahoo forum is just like this except that Yahoo
appends a load of drivel to the foot of
There is nothing inherently cplusplusic, You can change class to
struct (provided that Your compiler supports functions in structs).
Add prefix player_ to every function in player:: namespace.
And of course don't forget about this no_variable_in_for thing...
Of course no printing on streams,
etc
On 2/5/07, Don Dailey <[EMAIL PROTECTED]> wrote:
Did you look at the games? Sometimes there is something obvious.
For instance does it pass too early or lose games on forfeit?
Although I can't see your code, I would suspect the following
problems:
1. Is the eye avoid routine 100% correct?
I concur with the preference for a mailing list. As for yahoogroups, I'm
involved in several of those, and they are spam magnets.
Terry McIntyre
On Mon, 2007-02-05 at 03:17 +0300, Dmitry Kamenetsky wrote:
> Why can't we use proper forums instead of this outdated list?
> Forums are easier to
has anyone tried writing a C interface to these functions?
any suggestions about how to start? i love the idea of the
library, but do not love the idea of writing C++.
thanks,
s.
- Original Message
From: Łukasz Lew <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, February 5, 2007 2:4
question:
should " if ( (bs + bt) - (ws - wt) > komi ) then black_wins else
white_wins." be " if ( (bs + bt) - (ws + wt) > komi ) then black_wins else
white_wins." ? or maybe you meant "if ( (bs + bt - ws - wt) > komi ) then
black_wins else white_wins." ?
and floats are rounded down when conver
On Mon, 2007-02-05 at 03:17 +0300, Dmitry Kamenetsky wrote:
> Why can't we use proper forums instead of this outdated list?
> Forums are easier to keep track of and search for messages.
> As a start we can use Yahoo groups. What do you think?
No, please keep the mailing list.
Hellwig
_
Did you look at the games? Sometimes there is something obvious.
For instance does it pass too early or lose games on forfeit?
Although I can't see your code, I would suspect the following
problems:
1. Is the eye avoid routine 100% correct?
2. Are the moves actually uniformly random? Yo
I notice that SlugGo can move up or down almost 100 points,
depending upon how many games it has played and who else
is playing at the time. Your 10k numbers look close to me for
how many games you have played.
Cheers,
David
On 5, Feb 2007, at 1:57 PM, Chris Fant wrote:
I must still have som
I must still have some bugs. Here's my current numbers:
Stoned100k 1286
Stoned10k 1009
Stoned1k755
On 2/5/07, Christoph Birk <[EMAIL PROTECTED]> wrote:
On Sat, 3 Feb 2007, Don Dailey wrote:
> GenericMC_300K 1455.0
> GenericMC_200K 1391.6
> GenericMC_11142.9
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Feb 5, 2007, at 21:21 , Don Dailey wrote:
I also enjoy getting this by email. The other forums I'm in - I
rarely
participate or even read because I have to open a browser and find
them.
Just FYI, there is software that allows you to have a
On Mon, 5 Feb 2007, Christoph Birk wrote:
> > > > > > > Why can't we use proper forums instead of this
> > > > > > > outdated list?
> > > > > > > Forums are easier to keep track of and search for
> > > > > > > messages. As a
> > > > > > > start we can use Yahoo groups. What do you think?
>
On Sat, 3 Feb 2007, Don Dailey wrote:
GenericMC_300K 1455.0
GenericMC_200K 1391.6
GenericMC_11142.9
GenericMC_100K 1453.9
I run theses once a week for a few hours to keep them on the CGOS list.
myCtest1 10k 1075
myCtest5 50k 1385
myCtest25250k1445
Why can't we use proper forums instead of this outdated list?
Forums are easier to keep track of and search for messages. As a
start we can use Yahoo groups. What do you think?
I vote for keeping this (email) list.
Christoph
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I also enjoy getting this by email. The other forums I'm in - I rarely
participate or even read because I have to open a browser and find them.
- Don
On Mon, 2007-02-05 at 21:16 +0100, Jorge A. Blanco Montagut wrote:
> my vote is for keeping the system as now
>
> - Original Message -
my vote is for keeping the system as now
- Original Message -
From: "Joshua Shriver" <[EMAIL PROTECTED]>
To: "computer-go"
Sent: Monday, February 05, 2007 8:06 PM
Subject: Re: [computer-go] Why not forums?
Sounds good to me.
-josh
On 2/5/07, the Robot Vegetable <[EMAIL PROTECTED]>
Sounds good to me.
-josh
On 2/5/07, the Robot Vegetable <[EMAIL PROTECTED]> wrote:
> At 04:17 PM 2/4/2007, you wrote:
> > Why can't we use proper forums instead of this outdated list?
> >Forums are easier to keep track of and search for messages. As a
> >start we can use Yahoo groups. What
Dave asked me to clean up the disk usage a few weeks ago
and I gave these files the wrong names during my cleanup.
It should be ok now.
- Don
On Mon, 2007-02-05 at 00:09 -0500, Chris Fant wrote:
> On 9/17/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > You can also get ALL the CGOS games (up thr
> At 04:17 PM 2/4/2007, you wrote:
> > Why can't we use proper forums instead of this outdated list?
> >Forums are easier to keep track of and search for messages. As a
> >start we can use Yahoo groups. What do you think?
I think if there's enough interest I'll put one up at computer-go.or
An SSE2 version of famous MT random number generator has been
realeased. See below.
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/index.html
- gg
--
[EMAIL PROTECTED] (Kato)
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On 2/5/07, Hideki Kato <[EMAIL PROTECTED]> wrote:
Erik van der Werf: <[EMAIL PROTECTED]>:
>On 2/5/07, Hideki Kato <[EMAIL PROTECTED]> wrote:
>> >> Łukasz Lew:
>> >Draw means win
>> >for white, so 7,5 is the same as 7.
>>
>> It's ok for almost all games
>
>What's the exception?
When treat
Erik van der Werf: <[EMAIL PROTECTED]>:
>On 2/5/07, Hideki Kato <[EMAIL PROTECTED]> wrote:
>> >> Łukasz Lew:
>> >Draw means win
>> >for white, so 7,5 is the same as 7.
>>
>> It's ok for almost all games
>
>What's the exception?
When treating draw properly (with integral komi).
>Draw by l
On 2/5/07, Hideki Kato <[EMAIL PROTECTED]> wrote:
>> Łukasz Lew:
>Draw means win
>for white, so 7,5 is the same as 7.
It's ok for almost all games
What's the exception?
Draw by long cycle repetition shouldn't be the problem because we only
need this trick directly after counting intersections
On Mon, Feb 05, 2007 at 03:17:36AM +0300, Dmitry Kamenetsky wrote:
>
> Why can't we use proper forums instead of this outdated list? Forums
> are easier to keep track of and search for messages. As a start we can
> use Yahoo groups. What do you think?
I strongly vote for keeping the mailing list!
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