I've kicked off another all moves as first variant. I think it matches all
recommendations on how to improve the all moves as first performance, but
still appears to be quite weak.
http://cgos.boardspace.net/9x9/cross/hb-amaf2.html
Here's all the variants that have now run on CGOS. Descriptions
Are you getting the same number of playouts as
everyone else?
s.
- Original Message
From: Jason House <[EMAIL PROTECTED]>
To: computer-go
Sent: Thursday, September 27, 2007 9:33:14 AM
Subject: Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
I've kicked off another all move
On 9/27/07, steve uurtamo <[EMAIL PROTECTED]> wrote:
>
> Are you getting the same number of playouts as
> everyone else?
>
That varies wildly from bot to bot.
DoDo (not online right now) does 64 sims (weak - 800 ELO)
ReadyFreddy does 500 sims
Control Boy does 5,000 sims (> 1400 ELO)
hb-amaf2 does
On Sep 27, 2007, at 15:52 , Jason House wrote:
Three more AMAF bots exist (that I'm aware of), but the author(s)
have not joined into the discussions
ego_allfirst2 (> 1400 ELO)
libEGO_AMAF
libEGO-AMAF is based on libEGO (v0.114). The way it works is like this:
1. Find all legal moves and r
On 9/24/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> My impression is that you over-engineer (or over-think) everything. You
> try to improve on something before you've implemented something that is
> simple and you know works reasonably well.
>
My latest timing implementation is available under
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I added 2 bots:
Anchor_1k
GenAnchor_1k
I'm not positive I found the correct source code, but I believe this
is the standard AnchorMan code.
Anchor_1k is AnchorMan running at 1000 simulations.
GenAnchor_1k is AnchorMan WITHOUT the move inc
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Do you have a 1k version you can put up of the implementation that is
supposed to mimic what I do?
It should compare very close to GenAnchor_1k. If you can get that
working then you can start with that as your reference bot
and make improvements fro
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The version source I am looking at, does all-as-first and considers 7/8
of the moves.
The exact code for maximum move number to consider is:
max = p->ctm + 2 + ( ecount - (ecount >> 3) );
where max is maximum move number (or ply of game) and
ecoun
I'll put up a 1k version with 7/8 tonight.
PS: The newer timing code is not in the experimental amaf branch of bots.
All I've changed from the original amaf is what I've indicated in the
ReadyFreddy thread.
On 9/27/07, Don Dailey <[EMAIL PROTECTED]> wrote:
>
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>
On 9/27/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> You should experiment a little to get the best settings but this
> depends somewhat on the level. For 1000 sims 7/8 is probably
> better than the 5/8 I told you previously, which was apparently
> the wrong number or I have the wrong source code
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