It's a bug. If the move generator returns no moves at an internal node in
the main search, it passes. Mogo keeps playing on after there are no points
left. During the search after the forced response to mogo's move, there are
no moves generated. I dont allow a pass in an internal node, so the
What happened to Many Faces in game 6670? Did it simply not care
about all that territory because it already saw the game as a loss?
On Dec 9, 2007 2:21 PM, Chris Fant <[EMAIL PROTECTED]> wrote:
> > OK, I have connected Crazy Stone.
> >
> > Rémi
>
>
> And it's doing very well.
>
I just put up the improved hall of fame page.
I'm using the values Rémi suggests and the values look more in line with
CGOS.
Also, FatMan-1 is fixed at 1800 instead of FatMan and there are links to
the crosstable pages.
* http://cgos.boardspace.net/9x9/hof.html*
I'm not sure how often
> OK, I have connected Crazy Stone.
>
> Rémi
And it's doing very well.
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To answer several emails in one:
Hideki: One question, why the rating of FatMan-1 is not 1800?
They are probably not identical - if one plays much faster than another, it
will slightly cripple
programs that think on the opponents time.That's the only explanation I can
think of.
Also, I fi
Don Dailey wrote:
I put up a web page that displays EVERY player who has played at least
200 games on CGOS.
It uses the bayeselo program that Rémi authored.
http://cgos.boardspace.net/9x9/hof.html
I'm not sure I used the program correctly - it's rather complicated and
I'm not tha
Don Dailey wrote:
I'm not sure I used the program correctly - it's rather complicated and
I'm not that great with statistics. If anyone is interested in the
settings I used I can provide that.
Hi,
The only subtlety here, is that bayeselo is tuned for chess, and assumes
that draws are possibl