Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Hideki Kato
Thanks Heikki, this is what I'm trying to write in English right now :). -Hideki Heikki Levanto: [EMAIL PROTECTED]: On Mon, Mar 03, 2008 at 12:15:36PM -0800, Christoph Birk wrote: On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Magnus Persson
Attached is an sgf-game of a long kofight on 9x9 between Valkyria and Gnugo. Valkyria of course wins with 0.5 otherwise it would probably not have been such a nice example of a long kofight. -Magnus kofight318392.sgf Description: application/go-sgf

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Mark Boon
On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue that attempts at winning by playing

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Mark Boon wrote: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue that attempts at

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Mark Boon [EMAIL PROTECTED]: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%. In which case I could argue

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread steve uurtamo
cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. thanks, s. On Tue, Mar 4, 2008 at 9:35 AM, Magnus Persson [EMAIL PROTECTED] wrote: Attached is an sgf-game of a long kofight on 9x9 between

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row which is probably just a superstition on my part to

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Magnus Persson wrote: Quoting Mark Boon [EMAIL PROTECTED]: On 3-mrt-08, at 18:43, Don Dailey wrote: I base that logic on my observations that once the score goes below 10% for Lazarus, it is losing. It's extremely rare that it salvages a game once the score goes below even 20%.

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Magnus Persson
Quoting steve uurtamo [EMAIL PROTECTED]: cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. Valkyria is unfortunately way to weak for 19x19. My argument is more that in principle MC programs

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Don Dailey wrote: I really believe the source of peoples confusion on this is believing that the program starts playing ugly random moves as soon as it is down a little. But in fact, when it gets into ugly mode it is because the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and Don) keep bringing up the 0% against random play

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Don Dailey wrote: I really believe the source of peoples confusion on this is believing that the program starts playing ugly random moves as soon as it is down a little. But in fact, when it gets into ugly mode it is because the score is very close to 0.0 or in some

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
Knowing that most current programs have a weakness with regard to nakade, then any program which believes it is behind ought to try and exploit such weaknesses, no? --- Magnus Persson [EMAIL PROTECTED] wrote: Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Don Dailey wrote:

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Christoph Birk wrote: On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and Don) keep bringing up the

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Don Dailey wrote: When you get into opponent modeling, you have to understand your opponent, because usually opponent modeling involves playing weaker moves in exchange for better practical winning chances. No, I don't want to do any opponent modelling. And no, opponent

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Magnus Persson
Quoting Christoph Birk [EMAIL PROTECTED]: On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Magnus Persson wrote: I do not see why an MC programs in general is biased towards winning with 10p instead of a single 1p mistake. It is not biased, that's my point. It should be biased toward the '1pt' loss, if loss is unavoidable, not for beauty but for the likelihood of

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Gian-Carlo Pascutto
Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row which is probably just a

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Gian-Carlo Pascutto wrote: Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so for a couple of moves in a row

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
--- Gian-Carlo Pascutto [EMAIL PROTECTED] wrote: Magnus Persson wrote: Quoting Don Dailey [EMAIL PROTECTED]: Just to make it clear, the case we want to fix is the case where many bots are programmed to resign. Lazarus will resign when the score is below 1% (and has remained so

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Don Dailey
Whether human or computer, if one's opponent is in time trouble, play on. I have won more than one game in this manner, and it's just as good a win as any other; both of us knew the time constraints. I completely agree with that, but some view this as bad manners.I take it a step

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread terry mcintyre
--- Don Dailey [EMAIL PROTECTED] wrote: Whether human or computer, if one's opponent is in time trouble, play on. I have won more than one game in this manner, and it's just as good a win as any other; both of us knew the time constraints. I completely agree with that, but

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Christoph Birk
On Tue, 4 Mar 2008, Weston Markham wrote: greater loss by the program. (You also characterize the opponent's blunder in (b) as stupid, but I understand this to simply be a subjective characterization based on the fact that it leads to a large loss.) In my own experience it is much easier to

Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-03-04 Thread Petr Baudis
On Mon, Mar 03, 2008 at 11:01:52AM -0800, Christoph Birk wrote: On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning

Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-04 Thread Petr Baudis
On Tue, Mar 04, 2008 at 12:01:02PM -0500, steve uurtamo wrote: cool. do you have any examples from a 19x19 game? that's what i was referring to when i said that i've never seen an MC player play out a ko fight. MoGo can indeed play out some rather spectacular ko fights; unfortunately, I

[computer-go] Floating komi

2008-03-04 Thread Hideki Kato
I'd like to give here an example to make things clear. The conditions are: 1) Using digitizing scheme that maps real score to [0,1] (or [-1,1]) so that the program cannot distinguish losing/winning by 0.5 or 10.5 pt at all. 2) Playouts include some foolish moves (usually with low but not zero