Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Ross Werner
A few responses; my apologies in advance for the length. Jeff Nowakowski wrote: On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: And, of course, once a beginner understands life and death in this manner, playing out disputed groups is the most natural way to determine the life-or-death st

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL PROTECTED]> writes On Thu, 2008-09-18 at 09:15 -0700, Ben Shoemaker wrote: > - Original Message > From: Peter Drake <[EMAIL PROTECTED]> > > I really can't see in here what we do if I say my stones are alive > and you say they're dead,

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Don Dailey
On Thu, 2008-09-18 at 13:06 -0700, Christoph Birk wrote: > On Thu, 18 Sep 2008, Don Dailey wrote: > > It didn't take very long at all before I figured out all the basic cases > > for myself.Even the 2 eye rule I had "heard of" and even understood > > it from a book, but it was still rather abst

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Christoph Birk
On Thu, 18 Sep 2008, Don Dailey wrote: It didn't take very long at all before I figured out all the basic cases for myself.Even the 2 eye rule I had "heard of" and even understood it from a book, but it was still rather abstract to me until I actually experienced it for myself. Only when it

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Don Dailey
On Thu, 2008-09-18 at 15:15 -0400, Jeff Nowakowski wrote: > You need foundations to build on. One foundation is life and death; > however, life and death is just a simple consequence of the capturing > rule. I think the way I learned worked beautifully. I learned with Tromp/Taylor rules on 9x9.

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
Right, that brings me to my other option: 1. explain the AGA rules myself (probably territory counting, but with no need to recognize dead stones because of the pass stones) 2. have them play for a few days, giving additional advice and explanatiions; during this time, they'll learn to reco

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread steve uurtamo
i've read suggestions along the lines of teaching "capture go" first. this should get a lot of the life-and-death intuition under the belt (plus should help learn counting liberties). s. On Thu, Sep 18, 2008 at 3:15 PM, Jeff Nowakowski <[EMAIL PROTECTED]> wrote: > On Thu, 2008-09-18 at 11:12 -07

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Don Dailey
On Thu, 2008-09-18 at 09:15 -0700, Ben Shoemaker wrote: > > - Original Message > > > From: Peter Drake <[EMAIL PROTECTED]> > > > > I really can't see in here what we do if I say my stones are alive > > and you say they're dead, I request resuming the game, you pass > > (because you do

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 11:12 -0700, Peter Drake wrote: > Eventually, sure -- but I'd like them to have a few games under their > belts before I bring up the issue of different versions of the rules. Ok, then play some 9x9 games with area scoring rules as Dave Devos suggested. I was making the sa

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
Eventually, sure -- but I'd like them to have a few games under their belts before I bring up the issue of different versions of the rules. For context, this is for a class I'm teaching next semester on Games in Society. It's a section of "Exploration & Discovery", the college's freshman se

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Thu, 2008-09-18 at 08:54 -0700, Peter Drake wrote: > > I was planning to teach Japanese rules (because that's what the books > use). Most of the books say nothing at all about how to handle disputes. They teach an informal territory ruleset. That's a major flaw in the books that should not b

RE: Teaching Go (was Re: [computer-go] Re: Disputes under Japaneserules)

2008-09-18 Thread dave.devos
When I teach beginners, I use area scoring on 9x9 until they are advanced enough to understand territory scoring without disputes (which usually does not take very long). Dave Van: [EMAIL PROTECTED] namens Peter Drake Verzonden: do 18-9-2008 6:14 Aan: computer

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
I understand this method, I just don't see where the (translated) Japanese rules explain such a method. Peter Drake http://www.lclark.edu/~drake/ On Sep 18, 2008, at 9:15 AM, Ben Shoemaker wrote: - Original Message From: Peter Drake <[EMAIL PROTECTED]> I really can't see in h

Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Ben Shoemaker
> - Original Message > From: Peter Drake <[EMAIL PROTECTED]> > > I really can't see in here what we do if I say my stones are alive > and you say they're dead, I request resuming the game, you pass > (because you don't want to fill in your own territory), and then I > pass. The game

[computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)

2008-09-18 Thread Peter Drake
I was planning to teach Japanese rules (because that's what the books use). I got the sense from the earlier messages in this list that the virtual playout is not ad hoc. David Fotland says: If we disagree on the group status, you get to play first and make it live. If you fail to make it

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: > And, of course, once a beginner understands life and death in this > manner, playing out disputed groups is the most natural way to determine > the life-or-death status of a group. (And, I submit, the best way no > matter what ruleset you'r

Re: OT: Teaching Go (was Re: [computer-go] Re: Disputes under Japanese rules)

2008-09-18 Thread Ray Tayek
At 09:14 PM 9/17/2008, you wrote: ... . I want to be able to give a tiny set of rules and then let players loose to discover things on their own. i have had good luck with just explaining capure by surrounding and starting with 9 handicap stones on a 9x9 board (you can't win and that's a go