On Jan 18, 2009, at 5:38 PM, Magnus Persson wrote:
In Valkyria I solved this by playing out the ladder on the playout
board, and store all changes on a stack. When the ladder undos moves
it just pop changes from the stack. In this way I can also use the
rich board representation of Valkyri
In Valkyria I solved this by playing out the ladder on the playout
board, and store all changes on a stack. When the ladder undos moves
it just pop changes from the stack. In this way I can also use the
rich board representation of Valkyria to setup the ladder fast. The
drawback is that the
On Jan 18, 2009, at 4:11 PM, David Fotland wrote:
I think it is too expensive to read ladders during playouts. I
remember
that you have faster ladders search code so it might not cost you as
much.
My playout code has no ability to undo a move or do any kind of
lookahead.
Yes, my ladder
I think it is too expensive to read ladders during playouts. I remember
that you have faster ladders search code so it might not cost you as much.
My playout code has no ability to undo a move or do any kind of lookahead.
David
>
> Some examples: David Fotland wrote he does light playouts with