Do any of the strongest MCTS programs have a rank at 9x9 on any major
server? I found the "fuego9" account on KGS but it appears to be
unranked and only playing free games (*). The "ManyFaces" account
appears to play only 19x19.
I know the programs are stronger at 9x9 than 19x19, but I'm trying to
Jean-loup Gailly wrote:
m is my definition of the value of the first move.
Willemien wrote:
in 7x7 go under perfect play and without komi black wins by 9 points.
if Black passes on the first move then under the same perfect play
white wins with 9 points (again without komi)
Does that mean th
> All this discussion made me think - has anyone tried to adjust the komi
> between the simulations. Run (say) 10% of the simulations you expect to run
> for a move, and see how many of the moves ended in a win. If there are many
> moves, adjust the komi to make winning harder. If there no moves at
Lets make it al a bit more practical
in 7x7 go under perfect play and without komi black wins by 9 points.
if Black passes on the first move then under the same perfect play
white wins with 9 points (again without komi)
Does that mean that the value of the first move is 18 points?
2010/2/11 J
> Yours is not a proof because what follows is not just a single move
> of value x but a game tree of moves of various sizes,
So let me try to be more precise.
Assume a 19x19 no-handicap game played by perfect players with
New Zealand rules with komi k. k is chosen as the largest value N+0.5
(wit
Many Faces does almost the same thing (handicap games with black only, 7
points per handicap stone, decreasing linearly with move number to move 90).
It looks like this change gained about half a rank on KGS.
David
> -Original Message-
> From: computer-go-boun...@computer-go.org [mailto:c
Jean-loup Gailly wrote:
I would write the proof as follows.
Assume x is the value of one move
Yours is not a proof because what follows is not just a single move of
value x but a game tree of moves of various sizes, which need not even
decrease constantly. Many years ago, Barry Phease was a
2010/2/11 Jean-loup Gailly
> A move early in the game is worth about 14 points, not 7.5.
>
While this may be true for professional-level play, the value of the first
move for balancing Monte-Carlo playouts towards a 50% win rate should be
expected to be lower.
Erik
_
Le 11/02/2010 à 16:27, Le Hir Matthieu a écrit :
> In other words, pachi's dynamic komi should be twice as high as it is ?
> Currently, on first move - at 9 handi - pachi has an advantage of about 66
> points thanks to his komi. It should be about 130? How would that affect his
> play ? More second
> In other words, pachi's dynamic komi should be twice as high as it is ?
I should have been more careful in my choice of words. There can be a big
difference
between the theoretical value of the first move (which is twice the komi),
and
the parameter value which should be used to make the bot pla
> Pachi uses 7.5 points per handicap stone
Pachi is wrong. See the first paragraph of "There is a relationship"
in http://senseis.xmp.net/?Komi/valueOfFirstMove
The rest of the page is quite confusing but but the value of one move
at the beginning of a game is definitely twice the komi.
A move ear
I also get a bit good result to change komi inside.
My code is like this.
The following result are against gnugo3.7.10, no hadicap, 2500 playouts.
winning rate (wins/all)
0.544 (336/617) komi chage by previous thinking result.
0.456 (286/626) komi chage by first 100 playouts (rave value reset)
0
On Thu, Feb 11, 2010 at 01:06:34PM +0100, Petr Baudis wrote:
> extra_komi = 7.5 * handicap_stones_count
> Then it is linearly decreased until it hits 0 at move 200.
All this discussion made me think - has anyone tried to adjust the komi
between the simulations. Run (say) 10% of the simulations you
Hi!
I forgot two important points:
On Thu, Feb 11, 2010 at 01:06:34PM +0100, Petr Baudis wrote:
> > On the other hand, 9 handicaps are supposedly giving an advantage of 90 to
> > 120 points, so my natural thought would be that the bot would give itself at
> > least a negative komi of that man
The basic i think of Dynamic komi in my opinion is the following.
The bot must be able to distinguish good from bad moves (this doesn't
need much explanation i guess)
and a bot '' by implementation" thinks that the opponent is as good as
he is. (in most algorithms he is playing against himself)
T
Hi!
On Thu, Feb 11, 2010 at 10:32:49AM +0100, Le Hir Matthieu wrote:
> First, I'm wondering how komi is determined when a dynamic system is used :
>
> * According to this page : http://senseis.xmp.net/?Komi%2FvalueOfFirstMove
> the value of komi at first move is half the points the black move is
Hi
Le 11/02/2010 à 10:32, Le Hir Matthieu a écrit :
> Hi,
>
>
> From what I think I understood, dynamic komi is supposed to try to keep the
> game more even.
The dynamic komi is a bias in the evaluation in order to "inform" the bot
that the game is balanced, and prevent it beeing "blinded" by
Le Hir Matthieu wrote:
First, I'm wondering how komi is determined when a dynamic system is
> used
Either use komi bidding or determine a new (or the same) komi value for
every next game. For the latter, the basic idea is to observe for which
komi the winning rates were above / below 50%. You
try: (handicap - 0.5) x 14
Erik
2010/2/11 Le Hir Matthieu
>Hi,
>
>
> I have a few questions concerning dynamic komi, I am not a programmer
> though and will try my best to be understandable.
>
> First, I'm wondering how komi is determined when a dynamic system is used :
>
> * According to
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