Intel just released a threading library under the GPL2 license.
http://threadingbuildingblocks.org/
Thought it could be useful for people here who may want to utilize a
multi CPU or multi core system.
-Josh
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Anyone recommend a good book on programming Neural Networks in C or C++?
Been digging around the net for while and haven't come up with
anything other than an encyclopedia-like definition/writeup. No
examples or tutorials.
Thanks!
-Josh
___
Aye this sounds less like a checkers engine w/ AI and more like a
checkers egtb generator to root position. Which is still impressive. I
wonder how large the dataset is. Also fascinating is that it took 18
years of solid computation on ~50 computers.
I've never heard of a sustained computation
Greetings,
What kind of data structures do you all use for your engines, in
respect to board representation and move generation. I know in chess
bitboard, mailbox board[8][8], 0x88 exist all with their pro's and
cons. Are there similar concepts for Go?
-Josh
I'm kind of a newbie do you have a URL for the event? What is it like?
-Josh
On 7/16/07, Jason House [EMAIL PROTECTED] wrote:
The US Go Congress begins in less than two weeks. I have two questions:
1. If you plan to attend, which days will you be there?
2. Will you be competing? (Not with a
it). I don't see it anymore.
On 7/16/07, Joshua Shriver [EMAIL PROTECTED] wrote:
I'm kind of a newbie do you have a URL for the event? What is
it like?
-Josh
On 7/16/07, Jason House [EMAIL PROTECTED] wrote:
The US Go Congress begins in less than two
it). I don't see it anymore.
On 7/16/07, Joshua Shriver [EMAIL PROTECTED] wrote:
I'm kind of a newbie do you have a URL for the event? What is
it like?
-Josh
On 7/16/07, Jason House [EMAIL PROTECTED] wrote:
The US Go Congress begins in less than two
] wrote:
It's tempting for me, I'm only 5 1/2 hours away by car.
I may be in Richmond that weekend which is only 4 hours away!
- Don
On Mon, 2007-07-16 at 15:53 +0100, Nick Wedd wrote:
In message
[EMAIL PROTECTED], Joshua
Shriver [EMAIL PROTECTED] writes
I'm kind of a newbie do you have
Curious what game rules does CGOS use? I noticed when viewing some
engines will pass pass and end, while some will play all the way till
everything is pretty much filled in which I believe is Chinese rules.
I'm a little confused over the rules so perhaps I'm not stating it
correctly or not
Been following this tread and it has me concerned both as a beginning
player and engine developer.
I thought the rules for Go were rather simplistic when it came to scoring:
Count all eyes, and spaces owned by each player and each captured
stone counted as a point. Whoever had the most points
Does Chrilly have anything to do with this project?
-Josh
On 7/12/07, Richard Brown [EMAIL PROTECTED] wrote:
On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote:
No, gomputers are real:
http://www.google.com/search?q=gomputer
Maybe you were joking, but did you notice that one of the hits
from
I have been a programmer for about 11 years professionally. Though I
dont have a degree, dropped out my senior year due to the horrible
cost of tuition and materials.
-Josh
On 7/11/07, Chris Fant [EMAIL PROTECTED] wrote:
On 7/11/07, Joshua Shriver [EMAIL PROTECTED] wrote:
Really know a place
, based on Gifu results.
David
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Joshua Shriver
Sent: Tuesday, July 10, 2007 8:53 PM
To: computer-go
Subject: [computer-go] Go programming as a profession.
Was looking up engines when I came across the Go
Perhaps some day a mad Dr. Frankenstein will implement massively parallel
supercomputing using an array of brains in petri dishes. But it will
still be the meat that is intelligent. It's the only substance
capable of that.
I read an article several months back where a researcher used mice
Was looking up engines when I came across the Go++ website. Is it
still the #1 engine in the world? Most of the titles on the page seem
to refer to the late 90's and early 2000's.
Anyway, the one thing that shocked me the most was Over 400,000
copies sold in Japan!
At $39.95 that's just shy of
strip comments,
etc. All I really want from a program perspective is move lists and
user ranking.
-Josh
On 7/9/07, Don Dailey [EMAIL PROTECTED] wrote:
On Mon, 2007-07-09 at 11:49 -0400, Joshua Shriver wrote:
I really like the pgn format, just viewing it you can get a feel for
what is going on. I
notation. Perhaps I'm wrong.
-Josh
On 7/9/07, Joshua Shriver [EMAIL PROTECTED] wrote:
Do you have a good example of a regular Go game in sgf?
A lot of the examples I found on the SGF spec site seem confusing, and
not sure if they're even for Go or backgammon, etc.
Also is there a command line go
Greetings,
I tried grabbing the cgos game db's but they don't appear to be valid.
Is it down or have the files been moved?
-Josh
On 5/21/06, Don Dailey [EMAIL PROTECTED] wrote:
I have provided a way for anyone to retrieve all the CGOS game records
due to many requests for all or part of the
What are and what is the difference in a fuseki and a joseki?
To my understanding they are both, what in chess we call opening move
libraries. So not sure why the double term or if there is a difference
between the two.
Also anyone know where I can find a good database (any open format)
for
I believe the cgos server keeps all of it's games. Though those are
all computer games.
Might help
-Josh
On 7/6/07, Tom Cooper [EMAIL PROTECTED] wrote:
It might be worth asking the administrators of some go servers if
they would be prepared to give you copies of some games.
At 17:09
I am running dogbot now for 19x19. However I can't figure out how to
view the games on 19x19 using the cgosviewer.
I tried digging threw past emails but can't find the answer. Can someone repost?
-Josh
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Anyone have a list and URL's for all of the open source and/or free engines?
-Josh
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computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
I have some hardware I'd like to use to put some engines on the 19x19
server. So far I have dog and gnugo running. If there are any others
I have a constant connection and some more CPU power I'd like to use.
-Josh
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I'll run Dog if you send me the binary.
I have a 3ghz P4 w/ HT online 24/7
-Josh
On 6/7/07, Don Dailey [EMAIL PROTECTED] wrote:
I noticed there is almost no activity on the 19x19 server.
I don't have the computing power to run bots on both servers, but I
remember there were some volunteers.
I can run one. Let me know I can set it up tonight.
-Josh
On 5/22/07, Don Dailey [EMAIL PROTECTED] wrote:
Ok the 19x19 server is almost ready.
I would like to get 3 or 4 volunteers to run a copy of the Anchor.
The Anchor will be GnuGo 3.7.10 with these parameters:
gnugo --mode gtp --score
I agree 9x9 is wonderful, but a 19x19 for deep testing would be nice.
To many variations and you risk the threat of diluting the engine
pool.
-Josh
On 5/21/07, Heikki Levanto [EMAIL PROTECTED] wrote:
On Mon, May 21, 2007 at 03:13:09PM -0400, Chris Fant wrote:
Why not 13x13 before 19x19?
I grabbed the CGOS viewer today to watch some games, really nifty :)
Though I was wondering, what does W+Resign mean? White resigned or
that white won by resignation? One game in particular with that
designation White could have easily won so not sure what it meant.
Also, there seems to be many
Sounds good, but the xboard protocol is also very nice.
Though a UGI sounds like a good step.
-Josh
On 4/11/07, Chrilly [EMAIL PROTECTED] wrote:
I am implementing currently for the Suzie-GUI GTP-2. I think this protocoll
has a number of shortcomings.
a) There is only a very strange way to
Sweet program! Was taking a look at one of the games. Very nice
interface for linux.
-Josh
On 4/10/07, Don Dailey [EMAIL PROTECTED] wrote:
So you got it from the wrong place! Good - we can solve
your problem then!
Go here:
http://cgos.boardspace.net/9x9/index.html
and I think you will
I'll host it for you here in the US.
-Josh
On 3/9/07, 吉井裕人 [EMAIL PROTECTED] wrote:
sorry...
I forgot to add some important information.
As you wrote, the program needs .NET framework 2.0 and has a big size.
The big size (over 150MB) is due to a big pattern dictionary size.
A week ago, I
I came across this on slashdot today.
Could this be used in Go programming for identifying strong structures.
Quote from slashdot:
Jeff Hawkins is best known for founding Palm Computing and
Handspring, but for the last eighteen months he's been working on his
third company, Numenta. In his 2005
I've always been fascinated with things like this, especially FPGA boards.
Though from every article or post I've read concerning (at least
chess) and things like FPGA, video cards... the bug speed is to slow
to really be effective.
-Josh
On 3/5/07, Chris Fant [EMAIL PROTECTED] wrote:
Maybe
:
Has anyone tried writing code for Go what would work
in parallel?
Would something like NVIDIA CUDA be useful?
http://developer.nvidia.com/object/cuda.html
--josh
On 3/6/07, Joshua Shriver [EMAIL PROTECTED]
wrote:
Aye I wont discredit the power that can be
obtained, just how much
I've had a computer go forum running for a while but has low traffic.
http://www.olympuschess.com/phpBB2
-josh
On 2/4/07, Dmitry Kamenetsky [EMAIL PROTECTED] wrote:
Hello everyone,
Why can't we use proper forums instead of this outdated list? Forums are easier
to keep track of and search for
My 500mhz computer beats me fairly easy ;) with Gnugo so depends on
the person you're comparing.
-Josh
On 1/23/07, Nick Apperson [EMAIL PROTECTED] wrote:
This is something I have been wrestling with. It is kind of a theoretical
question. Assuming a program that utilizes all avaliable
White in 42 moves ;)
Have a good weekend everyone.
-Josh
that, a perfectly fair komi could be calculated. From what I know, even
chess is still unsolved conserning this matter - noone knows if white (or
even black) can force a win.
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computer-go
I agree, anyone play othello/Reversi?
From my understanding it has been solved. Yet when I try to find info
on reversi computer tournaments they all seemed to die out several
years ago.
-Josh
On 1/12/07, Chrilly [EMAIL PROTECTED] wrote:
Besides the technical question if it is possible,
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