Re: [computer-go] Former Deep Blue Research working on Go

2007-10-11 Thread Unknown
On Thu, 2007-10-11 at 18:37 -0400, Chris Fant wrote: Someone already did: Stone eater. On 10/11/07, terry mcintyre [EMAIL PROTECTED] wrote: Erik, It would be great to see Steenvreter on the 9x9 cgos server. BTW, can you translate Steenvreter for us English speakers? Thanks! Eater

Re: [computer-go] SGF parsing

2007-07-09 Thread Unknown
On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote: Ok found some KGS games, and they make a lot more sense. With the specification I can see what all of the OT, AP, TM, FF, etc commads are. However I don't understand the way it sets the location, so far nothing I've seen describes it.

Re: [computer-go] transition to the new CGOS

2007-04-04 Thread Unknown
On Wed, 2007-04-04 at 15:25 +0200, Unknown wrote: either, would have preferred periods or semicolons.) Oops. I meant colons, of course. AvK ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer

Re: [computer-go] documentation for the IGS protocol ?

2007-02-22 Thread Unknown
On Thu, 2007-02-22 at 17:50 +, Stuart A. Yeates wrote: Does anyone know of a document outlining the IGS protocol? There are a number of programs and servers which support the IGS protocol, including the IGS server. I am trying write a tool to interact with these servers and would prefer

Re: Fwd: [computer-go] Zobrist hashing with easy transformation comparison

2007-02-14 Thread Unknown
On Wed, 2007-02-14 at 10:45 +0100, Erik van der Werf wrote: From: Nic Schraudolph [EMAIL PROTECTED] Date: 12 February 2007 10:45:50 GMT+11:00 To: computer-go computer-go@computer-go.org Subject: Re: [computer-go] Zobrist hashing with easy transformation comparison did you read Anti

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Unknown
On Thu, 2007-02-08 at 15:55 -0500, Don Dailey wrote: The children of one parent almost certainly will have different 64 bit keys than the children of the other parent. Not if the parents collide. (apart from symmetry/canonical considerations): if H(A)==H(B), then after applying move 'm' --

Re: [computer-go] MC Go Effectiveness

2007-02-08 Thread Unknown
On Thu, 2007-02-08 at 15:58 -0800, steve uurtamo wrote: tranforms as the cannonical key. In most cases 8 positions will IIRC, choosing the smallest may cause some unwanted effects. Not sure... It's not quite as good as using 64 bits free and clear because there is compression

Re: [computer-go] MC Go Effectiveness

2007-02-07 Thread Unknown
On Wed, 2007-02-07 at 16:28 -0500, Don Dailey wrote: On Wed, 2007-02-07 at 16:17 -0500, Don Dailey wrote: I have a hash funciton that creates a 64 bit cannonical hash of the position. The same hash is produced after a rotation for Most people do incremental hashing, which is cheaper even

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread Unknown
On Fri, 2007-01-12 at 15:51 +, Mehdi Ahmadi wrote: Hello thank in advance for any interests/ responses. I'm unfortunately (or not) doing a dissertation as part of my final year project (undergraduate) on the game of Go. The exact title is: Can the game of go be solved? Analysis of

Re: [computer-go] Making Java much faster

2006-11-30 Thread Unknown
On Thu, 2006-11-30 at 14:44 -0800, David Doshay wrote: This is not my experience at all. SlugGo was first written by a graduate student with data structures that made sense to them, but not to me. I rewrote it to use completely different data structures but with exactly the same