[Computer-go] Aya's selfplay games for training value network

2017-04-05 Thread Hiroshi Yamashita
Hi, I have uploaded Aya's selfplay games. There are about 1,440,000 games. Selfplay program strength is about KGS 4d and 5d. Aya's selfplay games for training value network http://www.yss-aya.com/ayaself/ayaself.html Using these games, KGS 4d over, tygem 9d, and GoGoD, I made slightly (+70 Elo)

Re: [Computer-go] Aya's selfplay games for training value network

2017-04-05 Thread Lukas van de Wiel
Hi Yamashita Thanks you for uploading them, and explaining how they are organised. Your contribution is much appreciated! Lukas On 4/5/17, Hiroshi Yamashita wrote: > Hi, > > I have uploaded Aya's selfplay games. > There are about 1,440,000 games. > Selfplay program strength is about KGS 4d and

Re: [Computer-go] Aya's selfplay games for training value network

2017-04-05 Thread Álvaro Begué
Dear Yamashita, This is a great resource and I am very thankful that you made it available to all of us. One minor issue: It looks like "remove all dead stones" doesn't always work. An example is 206_19_0114_2k_r16_add300_7/20170312_0018_05484.sgf , where a black stone at P18 is left on the board

Re: [Computer-go] Aya's selfplay games for training value network

2017-04-05 Thread Hiroshi Yamashita
t;computer-go" Sent: Thursday, April 06, 2017 1:53 AM Subject: Re: [Computer-go] Aya's selfplay games for training value network Dear Yamashita, This is a great resource and I am very thankful that you made it available to all of us. One minor issue: It looks like "remove all de

Re: [Computer-go] Aya's selfplay games for training value network

2017-04-05 Thread Álvaro Begué
ve, like self-atari, filling eye, breaking seki, > if those moves do not change the result. > So it is maybe not good at ownership map. > > Thanks, > Hiroshi Yamashita > > > - Original Message - From: "Álvaro Begué" > To: "computer-go" > Sent