RE: [computer-go] Go/Games with modified scores

2008-10-19 Thread David Fotland
I started writing my first go program I think in 1981 or '82. It was influence based and I threw it away and started over with something that did tactical search instead, in '82 or '83. I think its first tournament was in 1984, and I started selling it in 1986 (as Cosmos). It was renamed Many Fa

Re: [computer-go] Go/Games with modified scores

2008-10-19 Thread Claus Reinke
> It's a new area and the systems are very complicated. What kind of > theory are you after, and what would you like it to tell you? Currently, what seems to happen is (no offense intended, and please correct me if my incomplete view is wildly off!-): - have an idea for a great improvement (one t

Re: [computer-go] Go/Games with modified scores

2008-10-19 Thread Claus Reinke
> You'll probably enjoy an article I wrote last year on this theme: > http://dcook.org/compgo/article_the_problem_with_random_playouts.html Hi Darren, yes, I particularly liked that you explained what you were trying to show and how you think your data supports this - one might agree or disagree

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Don Dailey
When bad playouts recommend bad moves to the tree, it isn't quite as bad as it seems because the fact that we focus on these moves helps clarify them and we see them for what they are. Of course that is not an argument against using high quality playouts. I believe there is clearly a time/quali

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Michael Williams
Darren Cook wrote: Of course MCTS, within a few hundred playouts, will discover white shouldn't tenuki . But when this position is found 20 ply deep in the tree it will only receive a few playouts, so bad information is being passed up the tree. The point of the whole article was that these unbal

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Darren Cook
>> http://dcook.org/compgo/article_the_problem_with_random_playouts.html > I admit not reading this thread carefully enough to understand what the > argument is about. So I just contribute with following statement: > > Positions like this are very easy to handle for MCTS based programs that > uses

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Magnus Persson
If white plays first from this position, Valkyria plays J2 which wins 100% of time. If black plays first, black has initially sometimes 5% chance to win for the best move but the chance goes down to 1% rather quickly. I admit not reading this thread carefully enough to understand what the

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread terry mcintyre
> Darren Cook wrote: > > What do your program's playouts think when presented with the board > > position in the article? This is a terminal position, both players have > > passed, a comfortable white win, yet pure random playouts think black > > will win more often. > > > >>> http://dcook.org/c

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread terry mcintyre
> From: Gunnar Farnebäck <[EMAIL PROTECTED]> > > Darren Cook wrote: > > What do your program's playouts think when presented with the board > > position in the article? This is a terminal position, both players have > > passed, a comfortable white win, yet pure random playouts think black > > wil

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Gunnar Farnebäck
Darren Cook wrote: What do your program's playouts think when presented with the board position in the article? This is a terminal position, both players have passed, a comfortable white win, yet pure random playouts think black will win more often. http://dcook.org/compgo/article_the_problem

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Gunnar Farnebäck
Claus Reinke wrote: >> Just out of curiosity, what did you expect from the playouts? > > Nothing in particular, really; at this point I'm just trying to > build up an intuition about what I can or cannot expect from them. > At first, I thought light playouts would not fully explore, but at > least

RE: [computer-go] Go/Games with modified scores

2008-10-14 Thread David Fotland
that light playouts are quite effective. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Darren Cook > Sent: Tuesday, October 14, 2008 7:42 PM > To: computer-go > Subject: Re: [computer-go] Go/Games with modifi

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Darren Cook
> Many Faces uses quite light playouts, and is 1 kyu 19x19 on KGS when run on > 32 cores. So I think you can make a fairly strong program using light > playouts. My playouts are certainly far lighter than Crazystone or Mogo. Hi David, "quite light" is a bit vague, and I got the impression you we

RE: [computer-go] Go/Games with modified scores

2008-10-14 Thread David Fotland
TECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Darren Cook > Sent: Tuesday, October 14, 2008 5:17 PM > To: computer-go > Subject: Re: [computer-go] Go/Games with modified scores > > > Second, having now looked at some more random "light playouts" > > ... > >

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Joel Veness
Hi Claus, > In sum, there doesn't seem to be a good basis for understanding playouts > and their optimisation, other than by trial and error. Those who've been > through some cycles of trial-and-error probably have at least a vague > intuition of what works and what doesn't (or didn't when they la

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Darren Cook
> Second, having now looked at some more random "light playouts" > ... > an empty board, but if you look at move 300 and try to compare the > strings and eyes that almost make it vs those that do, it drives home > the message that the individual run is nearly meaningless,... Hi Claus, You'll proba

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Claus Reinke
> Just out of curiosity, what did you expect from the playouts? Nothing in particular, really; at this point I'm just trying to build up an intuition about what I can or cannot expect from them. At first, I thought light playouts would not fully explore, but at least randomly cover all possible g

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Gunnar Farnebäck
Claus Reinke wrote: > Second, having now looked at some more random "light playouts" > (just instrument your engine to output sgf before starting the next run), > I feel that the name is highly misleading. These simulation runs have > very little in common with actual play, eg, in a 19x19 run from

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Don Dailey
On Tue, 2008-10-14 at 15:27 -0200, Mark Boon wrote: > On 14-okt-08, at 14:02, Don Dailey wrote: > > Mark Boon went off on a tangent here when he talked about a "swath of > > information available" and his imaginative discourse on how it > > might be > > used. He really launched into a different

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Mark Boon
On 14-okt-08, at 14:02, Don Dailey wrote: Mark Boon went off on a tangent here when he talked about a "swath of information available" and his imaginative discourse on how it might be used. He really launched into a different discussion and I don't disagree with him. It was just something

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Don Dailey
On Tue, 2008-10-14 at 16:22 +0100, Claus Reinke wrote: > > .. I think people (me included) feel that replacing a whole swath > > of relevant information by a single number points to potentially some > > serious inefficiency and loss of information. The fact that nobody > > has found how to make use

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Don Dailey
On Tue, 2008-10-14 at 16:22 +0100, Claus Reinke wrote: > > .. I think people (me included) feel that replacing a whole swath > > of relevant information by a single number points to potentially some > > serious inefficiency and loss of information. The fact that nobody > > has found how to make use

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Claus Reinke
> .. I think people (me included) feel that replacing a whole swath > of relevant information by a single number points to potentially some > serious inefficiency and loss of information. The fact that nobody > has found how to make use of the excess of information is no proof of > course that it c

Re: [computer-go] Go/Games with modified scores

2008-10-11 Thread Mark Boon
On 11-okt-08, at 20:32, Don Dailey wrote: I believe there have been many attempts to make this work. These attempts are based on the intuition that the margin approach should be better even though it is clearly inferior. So in my opinion they start with a wrong premise. And this wrong pr

Re: [computer-go] Go/Games with modified scores

2008-10-11 Thread Don Dailey
On Sat, 2008-10-11 at 23:49 +0100, Raymond Wold wrote: > Don Dailey wrote: > > Are you speculating that if enough play-outs are done, the idea might > > prove to be superior?I never actually considered that. So perhaps > > with 5000 playouts using the win/loss score wins, but at 50,000 usin

Re: [computer-go] Go/Games with modified scores

2008-10-11 Thread Raymond Wold
Don Dailey wrote: Are you speculating that if enough play-outs are done, the idea might prove to be superior?I never actually considered that. So perhaps with 5000 playouts using the win/loss score wins, but at 50,000 using the margin might be better? This is easy to test with simple MC

Re: [computer-go] Go/Games with modified scores

2008-10-11 Thread Don Dailey
On Sat, 2008-10-11 at 22:33 +0100, Raymond Wold wrote: > Ingo Althöfer wrote: > > During the last few days I have been meditating a lot about > > the questiion whether taking into account the margin of > > win into MCTS (UCT) may help or hurt. You are not alone! I think most of us have looked in

Re: [computer-go] Go/Games with modified scores

2008-10-11 Thread Raymond Wold
Ingo Althöfer wrote: During the last few days I have been meditating a lot about the questiion whether taking into account the margin of win into MCTS (UCT) may help or hurt. I do not have a go program by my own, so for the moment I have to believe what programmers are saying, namely that "MCTS

[computer-go] Go/Games with modified scores

2008-10-11 Thread Ingo Althöfer
During the last few days I have been meditating a lot about the questiion whether taking into account the margin of win into MCTS (UCT) may help or hurt. I do not have a go program by my own, so for the moment I have to believe what programmers are saying, namely that "MCTS with margin of win as a