Re: [computer-go] Stone-Age

2009-09-14 Thread Stefan Kaitschick
My mistake. I misstook "start of the playout" for the board position. Stefan - Original Message - From: "Mark Boon" To: "computer-go" Sent: Monday, September 14, 2009 11:42 PM Subject: Re: [computer-go] Stone-Age On Mon, Sep 14, 2009 at 10:55 AM, St

Re: [computer-go] Stone-Age

2009-09-14 Thread Mark Boon
On Mon, Sep 14, 2009 at 10:55 AM, Stefan Kaitschick wrote: > Stone-Age - spooky concept :-) > I suppose it has some relationship to generally lighter playouts deeper in > the tree. > Have you experimented some more with this? No, I didn't have time to explore this further. > Perhaps the cutoff p

Re: [computer-go] Stone-Age

2009-09-14 Thread Stefan Kaitschick
Stone-Age - spooky concept :-) I suppose it has some relationship to generally lighter playouts deeper in the tree. Have you experimented some more with this? Perhaps the cutoff point should be somewhere in the future though, moving towards the present as the game progesses. Otherwise you compl

Re: [computer-go] stone-age and patterns

2009-04-08 Thread Ɓukasz Lew
I'm just digging through tons of posts I didn't have time to read. This one is particularly interesting for me. Thanks for sharing this idea. I don't have slow tactical reader, but it helps me to understand why heavy playouts work while direct optimization of strength of the playout doesn't help.

[computer-go] stone-age and patterns

2009-02-02 Thread Mark Boon
I haven't gotten very far yet in incorporating many of the suggestions published on this mailing-list into the MCTS ref-bot. As such I feel I still have a lot of catching up to do when it comes to MC programs, mostly due to lack of time. But I had an idea I wanted to share as I haven't seen