My mistake. I misstook "start of the playout" for the board position.
Stefan
- Original Message -
From: "Mark Boon"
To: "computer-go"
Sent: Monday, September 14, 2009 11:42 PM
Subject: Re: [computer-go] Stone-Age
On Mon, Sep 14, 2009 at 10:55 AM, St
On Mon, Sep 14, 2009 at 10:55 AM, Stefan Kaitschick
wrote:
> Stone-Age - spooky concept :-)
> I suppose it has some relationship to generally lighter playouts deeper in
> the tree.
> Have you experimented some more with this?
No, I didn't have time to explore this further.
> Perhaps the cutoff p
Stone-Age - spooky concept :-)
I suppose it has some relationship to generally lighter playouts deeper in
the tree.
Have you experimented some more with this?
Perhaps the cutoff point should be somewhere in the future though, moving
towards the present as the game progesses.
Otherwise you compl
I'm just digging through tons of posts I didn't have time to read.
This one is particularly interesting for me.
Thanks for sharing this idea.
I don't have slow tactical reader, but it helps me to understand why
heavy playouts work while
direct optimization of strength of the playout doesn't help.
I haven't gotten very far yet in incorporating many of the suggestions
published on this mailing-list into the MCTS ref-bot. As such I feel I
still have a lot of catching up to do when it comes to MC programs,
mostly due to lack of time.
But I had an idea I wanted to share as I haven't seen