Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Nick Wedd
In message aanlktin6dyi0xtnucikbd4jkscc7hr+hug_wc9spc...@mail.gmail.com, Willemien wilem...@gmail.com writes Go is in principle a drawing game. Proper komi (in my humble opinion) should result that optimal (perfect) play leads to a draw. That some programs cannot cope with integer komi/ draws/

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Jeff Nowakowski
On 01/22/2011 08:53 AM, Nick Wedd wrote: I prefer to leave things as they are. It would be nice to have one 9x9 event as integer komi. It's good to leave room for a little experimentation. ___ Computer-go mailing list Computer-go@dvandva.org

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Erik van der Werf
On Sat, Jan 22, 2011 at 2:53 PM, Nick Wedd n...@maproom.co.uk wrote: If I insist on running events with integer komi, I know what will happen.  Some bots, including GNU Go, already support it;  some will implement it correctly;  some will implement it wrong, so that strange things happen;  

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Willemien
On Sat, Jan 22, 2011 at 4:09 PM, Erik van der Werf erikvanderw...@gmail.com wrote: On Sat, Jan 22, 2011 at 2:53 PM, Nick Wedd n...@maproom.co.uk wrote: I announced earlier that I would be using integer komi of 7 for the 9x9 KGS bot tournaments this year.  I have changed my mind, I will use

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Hideki Kato
Nick Wedd: bllfukonfuonf...@maproom.demon.co.uk: In message aanlktin6dyi0xtnucikbd4jkscc7hr+hug_wc9spc...@mail.gmail.com, Willemien wilem...@gmail.com writes Go is in principle a drawing game. Proper komi (in my humble opinion) should result that optimal (perfect) play leads to a draw. That

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Don Dailey
A fair way to deal with komi doesn't require even knowing what is correct, just play games in pairs. You get white and black against all players you are paired with.Of course that would probably require a change to the server - and it would double the lengths of the tournaments. Don On

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-22 Thread Don Dailey
On Sat, Jan 22, 2011 at 4:49 PM, Nick Wedd n...@maproom.co.uk wrote: In message AANLkTimsJ=KB99zr8aMxJDXcHFiesymmo=r7qnrca...@mail.gmail.com, Don Dailey dailey@gmail.com writes A fair way to deal with komi doesn't require even knowing what is correct, just play games in pairs. You

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-21 Thread Nick Wedd
In message aanlktinq-bipg5rbi69ukhqrz1sxdxj3iuir61uu2...@mail.gmail.com, John Tromp john.tr...@gmail.com writes Go is in principle a drawing game. Proper komi (in my humble opinion) should result that optimal (perfect) play leads to a draw. As long as we are no where near perfect play on 9x9,

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-21 Thread Peter Drake
On Jan 21, 2011, at 3:51 AM, Nick Wedd wrote: The final test I did used 11x11 boards. When StoneGrid joined its game, it immediately and repeatedly disconnected and reconnected. Indeed, it did this so rapidly that I could deduce that Professor Drake lives rather close to Portland,

Re: [Computer-go] Beta-testing: feedback to bot owners

2011-01-21 Thread Nick Wedd
In message c70b1ffd-124e-4ca2-8ab4-80cc96a10...@lclark.edu, Peter Drake dr...@lclark.edu writes On Jan 21, 2011, at 3:51 AM, Nick Wedd wrote: The final test I did used 11x11 boards. When StoneGrid joined its game, it immediately and repeatedly disconnected and reconnected. Indeed, it did