On Thu, Feb 9, 2012 at 8:53 PM, Ray Tayek wrote:
>> http://www.cwi.nl/~tromp/java/go/GoGame.java
>> has some straightforward Zobrist code.
>
> can you please explain what the expression 4+color is doing in there? (in
> find/set onwer and count score).
4+EMPTY is an empty point that's already been
At 02:41 PM 2/9/2012, you wrote:
http://www.cwi.nl/~tromp/java/go/GoGame.java
has some straightforward Zobrist code.
can you please explain what the expression 4+color is doing in there?
(in find/set onwer and count score).
thanks
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At 02:28 PM 2/9/2012, you wrote:
Zobrist hashing is very simple - ... not the sort of thing you'd
normally bother publishing
i was thinking of putting this into my go program (which just plays by hand).
I guess (although a quick google found this:
http://burtleburtle.net/bob/hash/doobs.html).
At 02:41 PM 2/9/2012, you wrote:
http://www.cwi.nl/~tromp/java/go/GoGame.java
has some straightforward Zobrist code. ...
great!
thanks
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http://www.cwi.nl/~tromp/java/go/GoGame.java
has some straightforward Zobrist code.
-regards,
-John
On Thu, Feb 9, 2012 at 5:28 PM, Robert Finking wrote:
> Zobrist hashing is very simple - it requires only an array filled with
> random data and XOR - not the sort of thing you'd normally bother
Zobrist hashing is very simple - it requires only an array filled with
random data and XOR - not the sort of thing you'd normally bother
publishing I guess (although a quick google found this:
http://burtleburtle.net/bob/hash/doobs.html). To use it in a game, the
only other thing you need is a
hi, does anyone have a recent example?
is this what you guys are using in your game programs?
thanks
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