Hi,
As GSoC is officially finished, this is the final report of the
Boost.Python py3k(Python 3) support project. The goal of this project
is to provide seamless support for Python 2 and 3 in Boost.Python. So
extension modules using Boost.Python can be easily migrated to Python
3.
The SVN branch i
im using boost 1_36_0 as the latest has compile issues.
im loading it via the boost call:
return boost::python::exec_file(file, GetGloablDict(), GetLocalDict());
where GetGloablDict is the main dict and GetLocalDict is a copy for this
instant
Stefan Seefeld wrote:
On 08/31/2009 08:57 AM, Mar
On 08/31/2009 08:57 AM, Mark Chandler wrote:
Stefan i spent so long on this thank you!
I got another quick question, how do i define the class in the global
namespace but still refer to it in functions? I want to do something
like this but keep getting compile errors.
The script itself l
Hi guys,
Searching in karmic patch for python 2.6, I found this one which touch
in __doc__ attributes of python objects.
(http://pastebin.com/m4d8008fa). I did not test if removing this boost
will works fine. For fix this I did a little change removing the use
of def_readonly("bar",Foo::bar) to ad
Stefan i spent so long on this thank you!
I got another quick question, how do i define the class in the global
namespace but still refer to it in functions? I want to do something
like this but keep getting compile errors.
/
On 08/31/2009 07:51 AM, Mark Chandler wrote:
Im toying around with the idea to use python as an embedded scripting
language for a project im working on and have got most things working.
However i cant seem to be able to convert a python extended object
back into a native c++ pointer.
[...]
Im toying around with the idea to use python as an embedded scripting
language for a project im working on and have got most things working.
However i cant seem to be able to convert a python extended object back
into a native c++ pointer.
So this is my class:
class CGEGameModeBase
{