Re: [C++-sig] Boost.Python & OpenSceneGraph

2009-09-09 Thread R Fritz
J-S, I wish you and your work well, but I don't see how I can do this. NodeCallback and NodeVisitor are exactly where I ran into problems with osgswig--they are important, and hard to get right. As with osgswig, I'd be testing your bindings, rather than concentrating on my thesis work.

Re: [C++-sig] Boost.Python & OpenSceneGraph

2009-09-09 Thread R Fritz
Thanks for the suggestion--I may give this a try. Randolph On Sep 8, 2009, at 12:27 PM, Roman Yakovenko wrote: On Tue, Sep 8, 2009 at 9:35 PM, R Fritz wrote: I am working on an OpenSceneGraph/Python project and have had to abandon the OSG/SWIG tools--they are not developed enough for my

[C++-sig] Boost.Python & OpenSceneGraph

2009-09-08 Thread R Fritz
I am working on an OpenSceneGraph/Python project and have had to abandon the OSG/SWIG tools--they are not developed enough for my purpose. So I am planning on writing special purpose code to that end. Does anyone have suggestions for someone starting out on this path? Randolph Fritz d