> Unless you start to allow fractional coordinates, such as (2.5, 8.3).
> I am unsure if a move away from 100% tile-based would be a good thing
> at this time though.
>
Moving to fractional coordinates would be somewhat more complex to implement;
enlarging objects so they occupy more tiles require
On 18/04/07, Alex Schultz <[EMAIL PROTECTED]> wrote:
> ERACC Subscriptions wrote:
> > On Tuesday 17 April 2007 05:22 pm
> > Anton Oussik wrote:
> >
> >
> >> Hmm, actually I think it would be a good idea to nerf existing
> >> alchemy. It would go a long way towards fixing the game balance. At
> >> t
On Sat, 14 Apr 2007, Robin Redeker wrote:
>> Calling it most anything with crossfire in its name is confusing.
>
> I don't really understand that, who finds it confusing and why?
Well me for one. I've been away from the Crossfire scene for a while and
am just back tonight. This is the first I'
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