Lalo Martins wrote:
What I think we need is a world editor.
[...]
Ideally, I'd like an UI on at least the magicmap scale, maybe farther,
where I can lay mountains, rivers, forests, marshes, sea/land, and
preferably copy large chunks right out of an older map (say, Lone
Town) and paste into
My idea is to create guilds for certain lvls.
guild lvl 1 - 30
guild lvl 31 - 70
guild lvl 71 - 100
guild lvl 101 - 115
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Nicolas Weeger wrote:
At some level, it is very easy to fix - if player is on a space, and
anything (including face) on that space change, we just send all the
contents of that space again to the player.
Why all items? Don't items on a space get a tag, that can be used to
simply send this
Nicolas Weeger wrote:
Le samedi 09 juin 2007 23:49, Lalo Martins a écrit :
what about... keep materialname and lib/materials, and kill the
material field?
Err, can't for now, Gridarta (which is hopefully the official editor
doesn't handle this materialname field :)
This should be no
On Thu, 5 Jul 2007, Mark Wedel wrote:
... For there not to be stat limits,
you'd have to make all the bonuses linear.
Which to some extent is a good thing I think.
Yes, linear boni would remove the somewhat binary stat behaviour,
where you either have 30 or crap.
If one uses max stats
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