Re: [crossfire] On the software side of reorganizing the world

2007-07-06 Thread Andreas Kirschbaum
Lalo Martins wrote: What I think we need is a world editor. [...] Ideally, I'd like an UI on at least the magicmap scale, maybe farther, where I can lay mountains, rivers, forests, marshes, sea/land, and preferably copy large chunks right out of an older map (say, Lone Town) and paste into

[crossfire] Ideas for guilds

2007-07-06 Thread Schmuel-Leib Eliezar Safir
My idea is to create guilds for certain lvls. guild lvl 1 - 30 guild lvl 31 - 70 guild lvl 71 - 100 guild lvl 101 - 115 ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: [crossfire] Bug [ 1735459 ] Ground view missing face updates

2007-07-06 Thread Andreas Kirschbaum
Nicolas Weeger wrote: At some level, it is very easy to fix - if player is on a space, and anything (including face) on that space change, we just send all the contents of that space again to the player. Why all items? Don't items on a space get a tag, that can be used to simply send this

Re: [crossfire] Materials

2007-07-06 Thread Andreas Kirschbaum
Nicolas Weeger wrote: Le samedi 09 juin 2007 23:49, Lalo Martins a écrit : what about... keep materialname and lib/materials, and kill the material field? Err, can't for now, Gridarta (which is hopefully the official editor doesn't handle this materialname field :) This should be no

Re: [crossfire] Max State Cap (was: Re: classes guilds)

2007-07-06 Thread Bernd Edler
On Thu, 5 Jul 2007, Mark Wedel wrote: ... For there not to be stat limits, you'd have to make all the bonuses linear. Which to some extent is a good thing I think. Yes, linear boni would remove the somewhat binary stat behaviour, where you either have 30 or crap. If one uses max stats