One way to work around this is that if a character has an exp loss, and
permanent exp is in place, when they regain it, some of it goes to his
total.
I think perm exp can be used for two goals:
- enable even really unskilled or unlucky players to level up even if they die
a lot ; in which
On 10/16/11 02:12 AM, Nicolas Weeger wrote:
One way to work around this is that if a character has an exp loss, and
permanent exp is in place, when they regain it, some of it goes to his
total.
I think perm exp can be used for two goals:
- enable even really unskilled or unlucky players
On 10/12/11 10:04 PM, Rick Tanner wrote:
On that page, in the notes, I mention that level loss will not
result in loss of AP - rather, it just means that it will take
longer before they get any new ones.
Very interesting.
With such a method, I was thinking that instead of decreasing exp
Just a note on this - changing it as suggested does effect permanent
experience in a subtle way. Right now, experience you earn after losing
experience still goes towards permanent experience.
Suppose a situation where a character has 100,000 experience and has not died.
Permanent exp is
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On 10/9/11 12:13 AM, Mark Wedel wrote:
After long last, I've started work on the skill system I suggested
at:
http://wiki.metalforge.net/doku.php/user:mwedel:skills
(it helps to have some free time between jobs)
If that means what I think
After long last, I've started work on the skill system I suggested at:
http://wiki.metalforge.net/doku.php/user:mwedel:skills
(it helps to have some free time between jobs)
On that page, in the notes, I mention that level loss will not result in loss
of AP - rather, it just means that it
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