Jorrit Tyberghein wrote:
There is a new castle level in CS. If you start walktest you'll see
it. We are not sure yet if we want to keep this as the default level
or not. That depends on how good it works for everyone. So I would
like people to try it out and tell me if it is fast enough and if
With what revision/date of CS did you test this? A few days ago there
were some fixes.
Greetings,
On 10/6/06, Dan Bogdanov [EMAIL PROTECTED] wrote:
Jorrit Tyberghein wrote:
There is a new castle level in CS. If you start walktest you'll see
it. We are not sure yet if we want to keep this as
Jorrit Tyberghein wrote:
With what revision/date of CS did you test this? A few days ago there
were some fixes.
SVN checkout yesterday 6PM EET.
Modern games also cough a bit on my computer, so this was not a new thing.
Dan
Well I tried the level yesterday on a GF4Go (laptop version,
equivalent to GF2/3 approx) and it works perfectly for me. I have full
light levels and 50 fps at start point.
Greetings,
On 10/6/06, Dan Bogdanov [EMAIL PROTECTED] wrote:
Jorrit Tyberghein wrote:
With what revision/date of CS did
LOD is basically not implemented so using it will cause graphical errors (in
CS). The renderer can't draw less than the total number of vertices, since
it gets the number by saying range_start - range_end . At least that is
what I see.
- Original Message -
From: Genjix [EMAIL
hi infinity,
LOD is basically not implemented so using it will cause graphical errors (in
CS). The renderer can't draw less than the total number of vertices, since
it gets the number by saying range_start - range_end . At least that is
what I see.
My friend said that he didn't checked
Jorrit Tyberghein wrote:
Well I tried the level yesterday on a GF4Go (laptop version,
equivalent to GF2/3 approx) and it works perfectly for me. I have full
light levels and 50 fps at start point.
Startup: 16 FPS
Room with chairs and windows, looking across: ~10 FPS
Looking down the prison
Well, I'm using a mobile ATI 9600 in linux, and it looks great. There are a few spots where it slows some, but over all it's nice and fast. the only problems I see are that the lighting doesn't seem consistent. Example, I walk into a room, and the back wall seem to be in shadow, but I walk up to