Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Dan Bogdanov
Jorrit Tyberghein wrote: There is a new castle level in CS. If you start walktest you'll see it. We are not sure yet if we want to keep this as the default level or not. That depends on how good it works for everyone. So I would like people to try it out and tell me if it is fast enough and if

Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Jorrit Tyberghein
With what revision/date of CS did you test this? A few days ago there were some fixes. Greetings, On 10/6/06, Dan Bogdanov [EMAIL PROTECTED] wrote: Jorrit Tyberghein wrote: There is a new castle level in CS. If you start walktest you'll see it. We are not sure yet if we want to keep this as

Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Dan Bogdanov
Jorrit Tyberghein wrote: With what revision/date of CS did you test this? A few days ago there were some fixes. SVN checkout yesterday 6PM EET. Modern games also cough a bit on my computer, so this was not a new thing. Dan

Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Jorrit Tyberghein
Well I tried the level yesterday on a GF4Go (laptop version, equivalent to GF2/3 approx) and it works perfectly for me. I have full light levels and 50 fps at start point. Greetings, On 10/6/06, Dan Bogdanov [EMAIL PROTECTED] wrote: Jorrit Tyberghein wrote: With what revision/date of CS did

Re: [CsMain] 3ds max cal3d exporting

2006-10-06 Thread infinity
LOD is basically not implemented so using it will cause graphical errors (in CS). The renderer can't draw less than the total number of vertices, since it gets the number by saying range_start - range_end . At least that is what I see. - Original Message - From: Genjix [EMAIL

Re: [CsMain] 3ds max cal3d exporting

2006-10-06 Thread Piotr Obrzut
hi infinity, LOD is basically not implemented so using it will cause graphical errors (in CS). The renderer can't draw less than the total number of vertices, since it gets the number by saying range_start - range_end . At least that is what I see. My friend said that he didn't checked

Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Dan Bogdanov
Jorrit Tyberghein wrote: Well I tried the level yesterday on a GF4Go (laptop version, equivalent to GF2/3 approx) and it works perfectly for me. I have full light levels and 50 fps at start point. Startup: 16 FPS Room with chairs and windows, looking across: ~10 FPS Looking down the prison

Re: [CsMain] New castle level in CS: testers requested

2006-10-06 Thread Christopher
Well, I'm using a mobile ATI 9600 in linux, and it looks great. There are a few spots where it slows some, but over all it's nice and fast. the only problems I see are that the lighting doesn't seem consistent. Example, I walk into a room, and the back wall seem to be in shadow, but I walk up to