Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-09 Thread Quentin Anciaux
Hi, I use the latest svn trunk revision. I use the java binding. Could you tell me where the file containing the shadermgr's event handler is located ? For a bt/callstack, don't know how to run gdb on top of the jvm... I'll take a look, but if I knew where to continue to look to put debug statem

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-09 Thread Mike Gist
Can you confirm what revision of CS you're using? Also, can you provide a bt/callstack from the point of where it's actually stuck? So the actual lock. I had a look through shadermgr's event handler and I didn't see anything that might cause such a lockup, nor can I reproduce this here (though I do

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-09 Thread Quentin Anciaux
In fact it blocks while dispatching to shadermgr : The debug give me this before blocking: -- dispatching to crystalspace.graphics3d.shadermgr Regards, Quentin 2009/4/9 Quentin Anciaux : > Hi, > > it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the > following call: > >    if (h

Re: [CsMain] Problem csInitializer::OpenApplication, call does not return

2009-04-09 Thread Quentin Anciaux
Hi, it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the following call: if (h->HandleEvent(e) && (!e.Broadcast)) { break; } it seems h->HandleEvent is blocking, but at that moment (when calling OpenApplication) I do not have event handler registered. If I put a brea