Hi,
I use the latest svn trunk revision. I use the java binding.
Could you tell me where the file containing the shadermgr's event
handler is located ?
For a bt/callstack, don't know how to run gdb on top of the jvm...
I'll take a look, but if I knew where to continue to look to put debug
statem
Can you confirm what revision of CS you're using?
Also, can you provide a bt/callstack from the point of where it's actually
stuck? So the actual lock.
I had a look through shadermgr's event handler and I didn't see anything
that might cause such a lockup,
nor can I reproduce this here (though I do
In fact it blocks while dispatching to shadermgr :
The debug give me this before blocking:
-- dispatching to crystalspace.graphics3d.shadermgr
Regards,
Quentin
2009/4/9 Quentin Anciaux :
> Hi,
>
> it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the
> following call:
>
> if (h
Hi,
it blocks in the csEventTree::Dispatch (cssubscription.cpp) at the
following call:
if (h->HandleEvent(e) && (!e.Broadcast)) {
break;
}
it seems h->HandleEvent is blocking, but at that moment (when calling
OpenApplication) I do not have event handler registered.
If I put a brea