Re: [CsMain] Tempest in the Aether

2011-04-02 Thread Christian Van Brussel
> [16:12] To the CS guys: I have b2cs set up and seemingly working > with CS 1.4 on ubuntu. I have exported amesh as animesh but do not know > how > to test if it is working. It does not show up animated in walktest like > exporting asgenmesh does. In 1.4, the animations of the animeshes aren't s

Re: [CsMain] [gsoc-2011] Cascading Light Propagation Volumes

2011-04-02 Thread Andrei-Teodor RADU
Hi Christian, I'm familiar with SSDO for some time (someone on this list showed me that paper when I proposed SSAO last year). What I suggested is a slightly 'rounder' solution to the GI problem, as it covers a greater range of phenomena(like area lights or glossy reflections). Plus, the two tec

[CsMain] Tempest in the Aether

2011-04-02 Thread Brian Lee Bonfonti
Hello CS, Just wanted to let everyone know that we're approaching a minor tech demo release of http://tempestintheaether.com/ Tempest is built with Crystal Space and the PlaneShift engine and is open source art engine writing et al. We have run into some snags request the aid of anyone here. I

Re: [CsMain] [gsoc-2011] Cascading Light Propagation Volumes

2011-04-02 Thread Christian Van Brussel
> My proposal focuses on implemented LPV in crystalspace. I have attached a > draft, and would appreciate any comment, especially regarding how to > abstract the whole technique in a way that makes it usable with other > deferred techniques. > Regards, Andrei Hi Andrei, This is clearly another in