Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

2011-04-06 Thread Dan Walters
Dear all, I have updated my proposal to include ammendments as discussed in this thread. Project now focuses on making current networking usable, easy to use, intuitive, fast (rather than implementing from scratch) http://dl.dropbox.com/u/14061228/gsoc_crystalspace_networking.docx For your revi

Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

2011-04-06 Thread Christian Van Brussel
On Wed, 2011-04-06 at 12:20 +0100, Dan Walters wrote: > Bringing the library into the project as a header / source only > include and committing to the CEL repository is an option? If so, this > should be a very easy task and make configuring compiling much easier. > I can add this to my proposal.

Re: [CsMain] [GSoC2011] Multi-Purpose UDP Networking System For Robust Client To Server Communication

2011-04-06 Thread Dan Walters
> Yes, it is the HawkNL library (http://hawksoft.com/hawknl/). > > It is LGPL and in 2005 it was the only open source library I found that > was portable on all platforms supported by CS. > > It is really low level, it just provides a common API for all platforms > (so you do networking “manually”

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Matthew Lagoe
thedora is a great codec and while it is lossy personally I would say that a good thedora implementation would be great, thedora can even have quality that looks perfect when compressed correctly. One issue you may run into however is that a lot of tools that compress to thedora do it wrong, or not

Re: [CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Alin Baciu
I'd also like to point out that you can find me on IRC under the nickname Logomorph. Alin. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants

[CsMain] [gsoc 2011] Video decode support

2011-04-06 Thread Alin Baciu
Hello, My name is Alin Baciu and I'm a 2nd year Computer Science at the Techincal University of Cluj Napoca, Romania. I've been "hacking" my way into computer graphics for almost 5 years now, but mostly 2D. As far as I'm concerned, 2D gives me more creative freedom and a bigger chance of finis