Re: [CsMain] error during cal3d compile

2009-05-31 Thread Tim Shannon
> Related: > https://gna.org/bugs/?12184 > > -- ES > > > Tim Shannon wrote: > > I'm trying to build the latest cal3d, and I'm getting the error below. > > I know this isn't strictly CS related, but I was hoping someone here had > > seen this before.

[CsMain] error during cal3d compile

2009-05-31 Thread Tim Shannon
I'm trying to build the latest cal3d, and I'm getting the error below. I know this isn't strictly CS related, but I was hoping someone here had seen this before. hardwaremodel.cpp: In member function ‘int CalHardwareModel::addVertex(CalHardwareModel::CalHardwareMesh&, int, CalCoreSubmesh*, int)’:

Re: [CsMain] Question about iConfigManager

2009-04-15 Thread Tim Shannon
I'm new myself, so someone more knowledgeable feel free to correct me, but you shouldn't have to make any calls directly to opengl. Depending on what kind of UI you want to do (2d or 3d?) you can use different plugins. There is a crazy eddie plugin for general GUI usage, or if you want something

Re: [CsMain] GSOC2009-Unified collision and dynamics

2009-03-27 Thread Tim Shannon
I'm curious, what specific problems did you guys run into with ODE, and what parts are missing from the bullet implementation? On Fri, Mar 27, 2009 at 12:16 PM, wrote: > I would agree with Xiaohui Bie, this si something that needs great > improvement with CS, so much so that my team got frustrat

[CsMain] alternate occulsion culling algorithms

2009-03-05 Thread Tim Shannon
I stumbled across this ( http://www.cg.tuwien.ac.at/research/publications/2008/mattausch-2008-CHC/mattausch-2008-CHC-draft.pdf) today and was wondering if there are any plans to look at alternate occulsion culling algorithms, or if the current view frustrum and dynavis, or if not, how separate are

[CsMain] Blender 2.5 changes and blender2crystal

2009-02-23 Thread Tim Shannon
I'm curious if there are any plans to update the blender2crystal UI and editors to take advantage of some of the changes coming in Blender 2.5. http://www.blender.org/development/current-projects/blender-25-project/ It looks like they are adding a lot of functionality for python scripting. ---

Re: [CsMain] CS 1.4

2009-02-23 Thread Tim Shannon
I'm assuming since 1.4 is now stable, that that is the recommended version. That's what I'm working with at least, and I haven't run into any issues so far. On Mon, Feb 23, 2009 at 8:03 AM, Nagy József wrote: > Hi people, > > can anybody tell me, how stable is the 1.4 branch. What Cs version is

[CsMain] blender2crystal - default mesh type

2009-02-11 Thread Tim Shannon
The current blender2crystal documentation states that the default mesh type is thing, and lightmaps only apply to thing meshes ( http://b2cs.delcorp.org/index.php/Object_Type_Reference#Mesh_Types) and not genmeshes. I'm assuming it's out of date right, and the default mesh is genmesh.

Re: [CsMain] Difference between Stable and SVN

2009-01-23 Thread Tim Shannon
eful for grass, boulders, ...). > When >that is finished that will be another big difference between 1.4 and > 1.9. > > And probably much more that I forgot. > > On Thu, Jan 8, 2009 at 2:50 PM, Tim Shannon > wrote: > > I'm just curious, what the main differ

[CsMain] CS Portal Engine Question

2009-01-22 Thread Tim Shannon
I haven't yet jumped in head first into a lot of the code yet, I'm mostly just looking at the documentation now, and I had a few questions about portal behavior. Can portals be activated and inactivated at will? I've seen mention of this in http://www.crystalspace3d.org/docs/online/manual/Dynamic

[CsMain] Difference between Stable and SVN

2009-01-08 Thread Tim Shannon
I'm just curious, what the main differences are between the current Stable version, and the latest version in the SVN? I'm guessing there's a lot of the Yo! Frankie stuff, but I'm not all to aware of what exactly was added for Yo! Frankie. Are the Google SOC projects in the SVN, or are they worki

[CsMain] odedynam plugin error during compile

2009-01-05 Thread Tim Shannon
I just grabbed the latest from SVN, and I ran into this. /home/tshannon/excavation/CS_Latest/plugins/physics/odedynam/odedynam.cpp: In constructor 'CS::Plugin::odedynam::csODEDynamicSystem::csODEDynamicSystem(iObjectRegistry*, float, float)': /home/tshannon/excavation/CS_Latest/plugins/physics/ode

Re: [CsMain] blender2crystal deps

2009-01-05 Thread Tim Shannon
t was the way I found to make it > work, since I don't find any reference to this script in blender2crystal > website. > > > Best regards, > Carlos. > > 2009/1/5 Tim Shannon > >> Let me make sure I understand you correctly. There's a python script that >

Re: [CsMain] blender2crystal deps

2009-01-05 Thread Tim Shannon
5, 2009 at 11:05 AM, Carlos Diógenes wrote: > No, I mean the blender source. I checkout blender from svn and the scripts > folder is below the release folder. > > > Best regards, > Carlos. > > 2009/1/5 Tim Shannon > >> You mean the blender2crystal source rig

Re: [CsMain] blender2crystal deps

2009-01-05 Thread Tim Shannon
he > traceback you are having is due the missing of BPyMesh. You must get the > blender sources and copy it's scripts to $HOME/.blender/scripts > > Best regards, > Carlos. > > 2009/1/5 Tim Shannon > > Here's exactly what I'm seeing in the terminal. >>

Re: [CsMain] blender2crystal deps

2009-01-04 Thread Tim Shannon
ort Blender, BPyMesh ImportError: No module named BPyMesh On Mon, Dec 22, 2008 at 1:54 PM, Jorrit Tyberghein < jorrit.tybergh...@gmail.com> wrote: > Can you show us all the errors you get? > > Greetings, > > On Mon, Dec 22, 2008 at 6:22 PM, Tim Shannon > wrote: > > L

Re: [CsMain] blender2crystal deps

2008-12-22 Thread Tim Shannon
ional dependency as far as I know. cegui isn't required > to get blender2crystal to work. I think you can just ignore that. > > Greetings, > > On Mon, Dec 22, 2008 at 4:34 AM, Tim Shannon > wrote: > > I'm trying to get blender2crystal up and running, but I'

[CsMain] blender2crystal deps

2008-12-21 Thread Tim Shannon
I'm trying to get blender2crystal up and running, but I'm hitting a roadblock with a dependency. After building from source, and I try to start blender2crystal in blender, it says it's missing pycegui. When I try I install blender2crystal using the Ubuntu repositories (what I'm running on btw), i

Re: [CsMain] Test Email please ignore

2008-11-14 Thread Tim Shannon
I think it's just slow. Although I don't think it's any slower than usual. On Fri, Nov 14, 2008 at 10:49 AM, Christopher B. Jack <[EMAIL PROTECTED]>wrote: > I'm not getting email so either the list is really slow traffic-wise right > now or the posts somehow are not getting to me... > > -- > ===

Re: [CsMain] Gereral discussion about Crystal Space and Blender

2008-10-28 Thread Tim Shannon
As I understood it, they actually made two versions of apricot. One with the blender game engine, and one with the CS engine. The blender2cs plugin exports all of the blender assets as cs assets. You get .xml files instead of .blend files. On Tue, Oct 28, 2008 at 2:31 PM, Daniel Esser <[EMAIL P

Re: [CsMain] Time to ditch software renderer?

2008-09-17 Thread Tim Shannon
Kind of funny considering I just read this article: http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars But yeah, I agree, ditch the software render. On Wed, Sep 17, 2008 at 4:51 AM, Jorrit Tyberghein < [EMAIL PROTECTED]> wrote: > To streamline CS development and make future change

Re: [CsMain] Almost forgot: Where can I host 5mb+ files for free?

2008-09-02 Thread Tim Shannon
http://www.smashingapps.com/2008/08/28/5-best-free-file-hosting-services-to-store-your-files.html Nice article with lots of options. Haven't tried any of them myself yet. On Mon, Sep 1, 2008 at 11:26 PM, Jim Sager <[EMAIL PROTECTED]> wrote: > I think Dentoid was hosting CS related files for a w

[CsMain] csutil/commonhandlers.h

2008-08-28 Thread Tim Shannon
After creating a new project with the jamtemplate, when configure then jam, I get a whole bunch of errors that stem from the fact that csutil/commonhandlers.h can't be found. All the other includes are found, and the file does infact exist at /usr/local/include/crystalspace-1.9/csutil/ So I'm kin

Re: [CsMain] error while loading shared libraries

2008-08-26 Thread Tim Shannon
That would be it. I was looking at the old documentation, and building the latest cs. thanks for the heads up. I'll do a little more research next time, I swear. On Tue, Aug 26, 2008 at 7:24 AM, Lukas Erlinghagen <[EMAIL PROTECTED]> wrote: > Tim Shannon schrieb: > > >

[CsMain] error while loading shared libraries

2008-08-26 Thread Tim Shannon
walktest: error while loading shared libraries: libcrystalspace-1.9.so: cannot open shared object file: No such file or directory That is the error I'm getting after CS compiles fine and I try to start up walktest. My first guess is that for some reason the latest jam file isn't setting the envi

[CsMain] Bullet vs. ODE

2008-08-17 Thread Tim Shannon
A quick google brings up a discussion back in 2006 on the mailing list which basically states that ODE is the better plugin to go with, because the bullet one is incomplete. Is this still the case. Bullet seems to be improving quite a bit lately. --

Re: [CsMain] Crystalspace & Cel as a browser plugin?

2008-06-25 Thread Tim Shannon
I'm sure I'll probably get flamed six ways from Sunday, but you could take a look at Silverlight / Moonlight. I hear there are some pretty impressive 3d capabilities possible with it. Although the problem is that it's not widely used yet, and may never take off, but there's a good chance it'll b

Re: [CsMain] Shared foilage plugin for Second Life and Crystal Space?

2008-03-20 Thread Tim Shannon
This is why I love open source. On another note, I'm guessing fast foliage is on the list of things to do for the Open Apricot project as well. Apricot.blender.org On Thu, Mar 20, 2008 at 10:58 AM, Rob Lanphier <[EMAIL PROTECTED]> wrote: > (resend now that I'm on the list) > Original M

Re: [CsMain] Budget for Mmorpg

2008-02-08 Thread Tim Shannon
No matter if you guys are successful or not, I highly suggest you give back something to the community. You mentioned that you were planning on using Blender, so if you make changes to the existing blender export tools, or develop your own, then share with the community that helped you get off the

[CsMain] ARM

2008-01-17 Thread Tim Shannon
Disclaimer, I know nothing about mobile arm processors other than that code needs to be compiled differently for them than an x86, but can Crystal Space ever be compiled for an ARM processor in case anyone wanted to use it for a mobile device, assuming that all the other dependent packages are alre

Re: [CsMain] Linux Environment variable

2008-01-02 Thread Tim Shannon
Yep, setting the CRYSTAL_CONFIG_TOOL environment variable to the correct path fixed my problem. I appear to be building correctly now. also, my CSLIBS_CONFIG variable is still blank, not sure if it's needed, but so far it isn't. thanks for the help. Tim Shannon wrote: >

Re: [CsMain] Linux Environment variable

2008-01-02 Thread Tim Shannon
c Sunshine wrote: > What does CEL's config.log show after the configure attempt? > > -- ES > > Tim Shannon wrote: > >> After making and installing crystal space successfully using the >> following command: >> ./configure --enable-debug --prefix=/opt/Cry

Re: [CsMain] Linux Environment variable

2008-01-01 Thread Tim Shannon
Just tried that, and it didn't work. Thanks anyway. Patrick Ye wrote: > On Jan 2, 2008 11:54 AM, Tim Shannon <[EMAIL PROTECTED]> wrote: > >> After making and installing crystal space successfully using the >> following command: >> ./configure --enab

[CsMain] Linux Environment variable

2008-01-01 Thread Tim Shannon
After making and installing crystal space successfully using the following command: ./configure --enable-debug --prefix=/opt/CrystalSpace/debug make sudo make install When, I try to do the same for CEL, I get the following error. *** Crystal Space could not be found or was unusable.

Re: [CsMain] Build error on Ubuntu7.10 - g++ 4.1

2007-12-19 Thread Tim Shannon
c/CS/changeset/28306 > > If you can't upgrade to the trunk for some reason, then a work-around is > presented in the related ticket: > > http://trac.crystalspace3d.org/trac/CS/ticket/355 > > -- ES > > > Tim Shannon wrote: > >> I'm getting the error

[CsMain] Build error on Ubuntu7.10 - g++ 4.1

2007-12-18 Thread Tim Shannon
I'm getting the error below when trying to build on Ubuntu 7.10. I found online that this may be due to the fact the g++ 4.1, and building with g++ 4.2 solves this. I believe the exact code in issue has to do with the cal3d library (one which I definitely want to use). I've run sudo aptitude

[CsMain] Linux - Make to wrong folder

2007-12-17 Thread Tim Shannon
This is a really noob question, but I've already run make install into a different folder than I wanted on my Ubuntu 7.10 install, and I want to build a separate optimized and debug install into different folders. Do I need to "uninstall" the previous install? I'm fairly certain that the $PATH ge

Re: [CsMain] How do you perform scaling?

2007-12-11 Thread Tim Shannon
What is your source of your models. For instance, are you exporting from blender, or some other 3d program. If so, try creating a reference model (just a cube) of the size you want. Make sure it's the correct size in your program, then use it as a reference to size the rest of your models. That