> Would be nice if we could add physics based animations (dynamic
> animations) to CS/Animesh as a GSOC project. The concept has been
> around forever and used in games since the late 90's so there is
> plenty of resources on it. Here are some video's etc on what it is/how
> it works.
I was hesita
Would be nice if we could add physics based animations (dynamic
animations) to CS/Animesh as a GSOC project. The concept has been
around forever and used in games since the late 90's so there is
plenty of resources on it. Here are some video's etc on what it is/how
it works.
What it is:
http://vim
> Hi Steven,
> I am new to the project here, but thought I may be able to help with
> regards to the CEL usage of a nav-mesh.
>
>>From what I have been told so far, the steering and pathfinding systems
> can be used with nav-meshes however this is currently not optimal. I am
> considering a project
Hi Steven,
I am new to the project here, but thought I may be able to help with
regards to the CEL usage of a nav-mesh.
>From what I have been told so far, the steering and pathfinding systems
can be used with nav-meshes however this is currently not optimal. I am
considering a project proposal of
2009/3/30 Steven Jackson :
> My name is Steven Jackson. I’ve experience in the past with C++ and
> OpenGL, and working with the source of the Torque game engine. I primarily
> work with XNA and 2D at the moment, and worked last summer in an internship
> with C#/ASP.NET on an internal web applica