Re: [CsMain] GSOC Project Idea

2011-03-26 Thread Christian Van Brussel
> Would be nice if we could add physics based animations (dynamic > animations) to CS/Animesh as a GSOC project. The concept has been > around forever and used in games since the late 90's so there is > plenty of resources on it. Here are some video's etc on what it is/how > it works. I was hesita

[CsMain] GSOC Project Idea

2011-03-25 Thread Matthew Lagoe
Would be nice if we could add physics based animations (dynamic animations) to CS/Animesh as a GSOC project. The concept has been around forever and used in games since the late 90's so there is plenty of resources on it. Here are some video's etc on what it is/how it works. What it is: http://vim

Re: [CsMain] GSoC project idea -- note about AI & navmesh

2009-03-30 Thread Vincent Knecht
> Hi Steven, > I am new to the project here, but thought I may be able to help with > regards to the CEL usage of a nav-mesh. > >>From what I have been told so far, the steering and pathfinding systems > can be used with nav-meshes however this is currently not optimal. I am > considering a project

Re: [CsMain] GSoC project idea

2009-03-30 Thread smd501
Hi Steven, I am new to the project here, but thought I may be able to help with regards to the CEL usage of a nav-mesh. >From what I have been told so far, the steering and pathfinding systems can be used with nav-meshes however this is currently not optimal. I am considering a project proposal of

Re: [CsMain] GSoC project idea

2009-03-29 Thread Jorrit Tyberghein
2009/3/30 Steven Jackson : > My name is Steven Jackson.   I’ve experience in the past with C++ and > OpenGL, and working with the source of the Torque game engine.  I primarily > work with XNA and 2D at the moment, and worked last summer in an internship > with C#/ASP.NET on an internal web applica