Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-20 Thread Sergey Minaev
Thanks for the tip. It didn't help to change my virtual hardware, so I'm planing to take dedicated server as mentioned above. Thanks everyone! :) On Sat, Dec 19, 2015 at 7:48 PM, Asher Baker wrote: > Those 3 have nothing to do with CPU usage. Don't randomly change cvars. > > > ~ > "Their hea

Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-19 Thread Asher Baker
Those 3 have nothing to do with CPU usage. Don't randomly change cvars. ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Sat, Dec 19, 2015 at 4:36 PM, MiShU # gameserver-syndicate.de < mi...@gameserver-syndicate.de> wrote: > Hey gu

Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-19 Thread MiShU # gameserver-syndicate.de
Hey guys. what about a list of all relevant CVARs to reduce/decrease the CPU usage? There are some that could help like these: sv_maxusrcmdprocessticks 16 Maximum number of client-issued

Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-18 Thread Sergey Minaev
Yep, it's 2Ghz. I thought that 2x2 would be enough, but I was wrong, as it seems. Dedicated for 2 people seems for me as an overkill, so my option is VPS for now. On Sat, Dec 19, 2015 at 1:59 AM, Kevin C wrote: > You need very fast CPU cores to run servers with bots/players. What CPU > are you c

Re: [Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-18 Thread Kevin C
You need very fast CPU cores to run servers with bots/players. What CPU are you currently on? If you're using a "cloud" provider you are probably on a ~2Ghz CPU, which isn't enough. Go with a standalone game server from a reputable provider, or get a VPS with a very fast CPU(3.2Ghz or more is r

[Csgo_servers] Optimal hardware for csgo server for specific gameplay

2015-12-18 Thread Sergey Minaev
Hello! I have a little trouble that I can't solve alone. I need server to play only bots in 6 (2-3 players + 4-3 bots) vs 12 match, but on my current server I have big and unstable sv in the net_graph. It reaches about 30 in the first seconds of the round and decreases with the each bot killed or