With the wide range of screen dimensions and resolutions our designs
(risk) ending up on today, it sounds strange that some are still
limiting their designs to specific pixel measures.
Den 14.10.2015 02:42, skrev Tom Livingston:
If one pixel is causing such big issues, you may have bigger issu
okt 14 2015 01:28 Crest Christopher :
> What if you don't have an iPhone or a Mac to begin with, there is no other
> options besides Chrome, or am I wrong ?
Xcode has iphone emulation . I haven’t applied it recently, but I think you can
run it separately from the coding in Xcode. I did this at
The only solution I can think of is since the problem is with Safari
using WebKit engine is if it's possible to switch between webkit and blink ?
MiB wrote:
okt 14 2015 01:28 Crest Christopher:
What if you don't have an iPhone or a Mac to begin with, there is no
other options besides Chrom
The emulator I'm using are strictly using default OS and browser, which
is why the 5 series of iPhones I see problems and the 6 series if
iPhones those problems are non-existent.
MiB wrote:
okt 14 2015 01:28 Crest Christopher:
What if you don't have an iPhone or a Mac to begin with, there
Other than Opera Mini, you cannot run any other rendering engine on an
iOS device other than the installed Webkit.
My suggestion is to not build the page so it is dependent on pixel
widths - at least not to the extent that a 1 pixel difference breaks
your page. Yikes!
On Wed, Oct 14, 2015 at 11:4
The opera mini I use on my phone displays the page fine, besides it's
problem rendering some pseudo-elements, other then that.
It may be iPhone5 c&s is only 640px width in resolution, how can I solve
this if I can't emulate a webkit on an iPhone 5 and 5c & 5s, which at
this point besides iPod
What is the iPhone 5c & 5s actual display width, at;
320px = good
319px = good
318px = good
317px = good
316px = *breaks*
Tom Livingston wrote:
On Wed, Oct 14, 2015 at 12:04 PM, Crest Christopher
wrote:
The opera mini I use on my phone displays the page fine, besides it's
problem rendering
http://viewportsizes.com/?filter=iPhone
On Wed, Oct 14, 2015 at 12:14 PM, Crest Christopher
wrote:
> What is the iPhone 5c & 5s actual display width, at;
>
> 320px = good
> 319px = good
> 318px = good
> 317px = good
> 316px = *breaks*
>
> Tom Livingston wrote:
>
>
> On Wed, Oct 14, 2015 at 12:0
On Wed, Oct 14, 2015 at 12:04 PM, Crest Christopher
wrote:
> The opera mini I use on my phone displays the page fine, besides it's
> problem rendering some pseudo-elements, other then that.
>
> It may be iPhone5 c&s is only 640px width in resolution, how can I solve
> this if I can't emulate a web
On Wed, Oct 14, 2015 at 12:14 PM, Crest Christopher
wrote:
> What is the iPhone 5c & 5s actual display width, at;
>
> 320px = good
> 319px = good
> 318px = good
> 317px = good
> 316px = *breaks*
>
How you handle very small viewports is up to you. Deliver un-styled or
minimally styled content (ju
?
Tom Livingston wrote:
On Wed, Oct 14, 2015 at 12:14 PM, Crest Christopher
wrote:
What is the iPhone 5c& 5s actual display width, at;
320px = good
319px = good
318px = good
317px = good
316px = *breaks*
How you handle very small viewports is up to you. Deliver un-styled or
minimally s
On Wed, Oct 14, 2015 at 12:21 PM, Crest Christopher
wrote:
> This doesn't make sense, you tested the page on your iPhone Tom and nothing
> was broken, yet the emulator which does use real devices showed the page on
> the iPhone 5s with broken areas ?
>
Can't help you there. If you are referring t
This doesn't make sense, you tested the page on your iPhone Tom and
nothing was broken, yet the emulator which does use real devices showed
the page on the iPhone 5s with broken areas ?
Tom Livingston wrote:
http://viewportsizes.com/?filter=iPhone
On Wed, Oct 14, 2015 at 12:14 PM, Crest Ch
The trail doesn't allow me to test on iPhone 5s, anyone have a
membership to BrowserStack ?
Tom Livingston wrote:
On Wed, Oct 14, 2015 at 12:21 PM, Crest Christopher
wrote:
This doesn't make sense, you tested the page on your iPhone Tom and
nothing
was broken, yet the emulator which does u
Georg wrote:
> With the wide range of screen dimensions and resolutions our designs
> (risk) ending up on today, it sounds strange that some are still
> limiting their designs to specific pixel measures.
Quite.
Philip Taylor
__
I know one can argue to use percentages but, it's not as if I have a
major problem. I want to hopefully find a method to solve.
Philip Taylor wrote:
Georg wrote:
With the wide range of screen dimensions and resolutions our designs
(risk) ending up on today, it sounds strange that some are
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