On Sat, Sep 17, 2005 at 08:01:47PM +0100, Buster wrote:
>On 17/09/05, Christopher Faylor wrote:
>> On Sat, Sep 17, 2005 at 07:44:47PM +0100, Buster wrote:
>>>[...]
>>
>> I think we heard you the first time.
>
>Oh. Right, so I see from the archives. I'm sorry. I resent it because
>I got a bounce me
On 17/09/05, Christopher Faylor wrote:
> On Sat, Sep 17, 2005 at 07:44:47PM +0100, Buster wrote:
>>[...]
>
> I think we heard you the first time.
Oh. Right, so I see from the archives. I'm sorry. I resent it because
I got a bounce message from another subscriber's misconfigured spam
software, whi
On Sat, Sep 17, 2005 at 07:44:47PM +0100, Buster wrote:
>Would it be possible to get the OpenGL manpages put into section 3G?
>The cross references in these pages appear like so:
> glBegin(3G), glColor(3G), glIndex(3G), glNormalPointer(3G),
> glTexCoord(3G), glVertex(3G).
>In
Would it be possible to get the OpenGL manpages put into section 3G?
The cross references in these pages appear like so:
glBegin(3G), glColor(3G), glIndex(3G), glNormalPointer(3G),
glTexCoord(3G), glVertex(3G).
In Emacs, putting point inside "glBegin(3G)" and issuing the com
Would it be possible to get the OpenGL manpages put into section 3G?
The cross references in these pages appear like so:
glBegin(3G), glColor(3G), glIndex(3G), glNormalPointer(3G),
glTexCoord(3G), glVertex(3G).
In Emacs, putting point inside "glBegin(3G)" and issuing the c
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