Re: quake3

2005-02-11 Thread Philippe
/proc/asound/card0/pcm0p/oss:et.x86 0 0 direct > > In both cases, you'll need to change the "et.x86" to the name of the > executable that runs quake3. after testing quake 3 hang with this echoing I can play without sound in 32 or 64 bits but it freeze when i do that with a

Re: quake3

2005-02-11 Thread Nicolas Fournier
> > ET works for me. although I've found sometimes when you install the > > non-apt version it doesn't always put in the libraries in the expected > > place but it was easily fixed by symlinking the libraries > > from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too) > > I've got

Re: quake3

2005-02-11 Thread Adam Skutt
Philippe wrote: do you think it a probleme with nvidia ? 32 bit librarie dont like 64 bit kernel ? Is there someone with a 64 bit kernel and a 32 bit userspace who can say if quake3 or ET work ? I haven't tried either, but can if you want to. I've sucessfully gotten Unreal Tournament an

Re: quake3

2005-02-11 Thread Lorenzo Milesi
> ET works for me. although I've found sometimes when you install the > non-apt version it doesn't always put in the libraries in the expected > place but it was easily fixed by symlinking the libraries > from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too) I've got the same pro

Re: quake3

2005-02-11 Thread Jacob
1 at 12:32 +0100, Philippe wrote: > Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit : > > hi > > > Another article recommended this, which did do the trick: > > > > echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss > > > &

Re: quake3

2005-02-11 Thread Philippe
Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit : hi > Another article recommended this, which did do the trick: > > echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss > this was the problem, thank you very much sadly quake3 work only in menu an

Re: quake3

2005-02-10 Thread Jacob Bresciani
0p/oss > > Or if you use systune, add this line to /etc/systune.conf: > > /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct > > In both cases, you'll need to change the "et.x86" to the name of the > executable that runs quake3. > > If I can locate them, I

Re: quake3

2005-02-10 Thread tony mancill
dd this line to /etc/systune.conf: /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct In both cases, you'll need to change the "et.x86" to the name of the executable that runs quake3. If I can locate them, I'll follow up for the post and provide references for the original sources

Re: quake3

2005-02-10 Thread Frederik Schueler
Hi, On Thu, Feb 10, 2005 at 11:22:54PM +0100, Philippe wrote: > is there a solution pour this problem ? > > --- sound initialization --- > Could not mmap dma buffer PROT_WRITE|PROT_READ > trying mmap PROT_WRITE (with associated better compatibility / less > performance code) > /dev/dsp: I

quake3

2005-02-10 Thread Philippe
hello i'm just installing quake3 on sid pure64. i think quake3 was not able to find libGL in /emul/ so i copy it in quake3 dir it's work but now I have no sound is there a solution pour this problem ? --- sound initialization --- Could not mmap dma buffer PROT_WRITE|PROT_R