/proc/asound/card0/pcm0p/oss:et.x86 0 0 direct
>
> In both cases, you'll need to change the "et.x86" to the name of the
> executable that runs quake3.
after testing quake 3 hang with this echoing
I can play without sound in 32 or 64 bits but it freeze when i do that
with a
> > ET works for me. although I've found sometimes when you install the
> > non-apt version it doesn't always put in the libraries in the expected
> > place but it was easily fixed by symlinking the libraries
> > from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too)
>
> I've got
Philippe wrote:
do you think it a probleme with nvidia ? 32 bit librarie dont like 64
bit kernel ?
Is there someone with a 64 bit kernel and a 32 bit userspace who can say
if quake3 or ET work ?
I haven't tried either, but can if you want to.
I've sucessfully gotten Unreal Tournament an
> ET works for me. although I've found sometimes when you install the
> non-apt version it doesn't always put in the libraries in the expected
> place but it was easily fixed by symlinking the libraries
> from /usr/X11R6/lib64 to /usr/X11R6/lib (check the sub-directories too)
I've got the same pro
1 at 12:32 +0100, Philippe wrote:
> Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit :
>
> hi
>
> > Another article recommended this, which did do the trick:
> >
> > echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
> >
>
&
Le jeudi 10 février 2005 à 14:35 -0800, tony mancill a écrit :
hi
> Another article recommended this, which did do the trick:
>
> echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
>
this was the problem, thank you very much
sadly quake3 work only in menu an
0p/oss
>
> Or if you use systune, add this line to /etc/systune.conf:
>
> /proc/asound/card0/pcm0p/oss:et.x86 0 0 direct
>
> In both cases, you'll need to change the "et.x86" to the name of the
> executable that runs quake3.
>
> If I can locate them, I
dd this line to /etc/systune.conf:
/proc/asound/card0/pcm0p/oss:et.x86 0 0 direct
In both cases, you'll need to change the "et.x86" to the name of the
executable that runs quake3.
If I can locate them, I'll follow up for the post and provide references
for the original sources
Hi,
On Thu, Feb 10, 2005 at 11:22:54PM +0100, Philippe wrote:
> is there a solution pour this problem ?
>
> --- sound initialization ---
> Could not mmap dma buffer PROT_WRITE|PROT_READ
> trying mmap PROT_WRITE (with associated better compatibility / less
> performance code)
> /dev/dsp: I
hello
i'm just installing quake3 on sid pure64.
i think quake3 was not able to find libGL in /emul/ so i copy it in
quake3 dir
it's work but now I have no sound
is there a solution pour this problem ?
--- sound initialization ---
Could not mmap dma buffer PROT_WRITE|PROT_R
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