For 4.22, I've added a -transparent arg to bubbles (there's no reason
for GLB_USE_BLENDING to have been a compile-time-option.)
However, that mode looks pretty crappy anyway. It makes the bubbles not
look 3d at all, and the specular reflections go away.
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In upstream 4.20, the options in bubble3d.h are already as follows:
GLB_SLOW_GL (set to 0), and
GLB_USE_BLENDING (set to 0, should be set to 1).
The question here is: if somebody actually USES the xscreensaver-gl
package, do they expect the extra eyecandy?
Will users with a humble MesaGL
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