Bug#163685: Halfway there

2005-03-23 Thread Jamie Zawinski
For 4.22, I've added a -transparent arg to bubbles (there's no reason for GLB_USE_BLENDING to have been a compile-time-option.) However, that mode looks pretty crappy anyway. It makes the bubbles not look 3d at all, and the specular reflections go away. -- To UNSUBSCRIBE, email to [EMAIL

Bug#163685: Halfway there

2005-03-16 Thread Ralf Hildebrandt
In upstream 4.20, the options in bubble3d.h are already as follows: GLB_SLOW_GL (set to 0), and GLB_USE_BLENDING (set to 0, should be set to 1). The question here is: if somebody actually USES the xscreensaver-gl package, do they expect the extra eyecandy? Will users with a humble MesaGL